So what's different this time around?
For starters, gravity, or the lack thereof, now plays a pretty important role. Zero-G space battles mean blocks don't just fall from the top anymore--they shift around based on the last action…
Another change from the original Puzzle Quest is the lack of established player classes. Instead of being stuck in a particular class for the entire game, players can now amass an armada of customizable ships, each with their own strengths and weaknesses.
As players use the overworld map to progress from battle to battle, they will discover that the scope of the game's economy has been greatly expanded through the ability to influence trade prices based on one's carried cargo and status with the multiple factions.
These mechanics are purely optional, Savino noted. The game can be easily beat without fussing around with them, though the option is there for hardcore players.