More positively - no inventory, and all the bunkum that traditionally goes with that system. Or rather there is, but itís impressively streamlined into a simple currency/upgrade system that means your mind is on the game, not the OCD loot collection/comparison. This is a Diablolike (of sorts) that doesnít want to be defined by whatís probably the most ludicrous stereotype of the genre. I canít do anything but admire that - itís incredibly brave to ditch the foremost reason so many people play this type of game. Of course, this demo is barely more than a tutorial, so itís not out of the question that inventory Tetris will show up later. I do hope not.