Jonric: For those readers who may not know about Elveon yet, what type of game are you intending it to be, and what is it about?
Slavo Hazucha: Elveon does not fit precisely into a pre-defined genre or sub-genre. We saw the challenge of the new platform on the gameplay and storytelling levels respectively, so Elveon, while generally being an action RPG, will introduce several innovative concepts and alterations to standards existing on the current consoles and PCs.
To tell the whole story of Elveon would be too long for this interview, but let me try to summarize the story in short. The gods have left the world of Naon in a rush; it is the place they had wanted to transform into their paradise. The Neamas, the Elves of the ancient times and fellows of the gods have remained there all alone. A smoldering conflict is gaining more and more importance, and a new era starts, which is marked by envy, malevolence and relentless wars that prevent the gods' descendants from fulfilling their inheritance. You are the hero of this epic, and your mission is to achieve your objective, the fulfilment of the prophecy - namely the liberation of the city of Nimathar - as the mightiest warrior of Naon because this task would require the powers of a god.