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August 10th, 2008, 13:25
Both 3d and 2d have it's advantages. If I am forced to play a game beneath 1600x1200 or the least 1280x1024, I take 2d rather than 3d. 3d at a low resolution simply looks blurry. On the other hand, a 3d game which actually have a high resolution is more crisp and show more detail than a 2d game at low resolution.

On the other hand, a 2d engine simply cannot compete with the experience of running around in the wild 3d landscape of a game like Gothic, but you said you were not interested in immersion.

Both 2d and 3d have advantages and disadvantages with interface. One example of a problem with 2d engines is all doors in the "far end" of each house in games like Fallout, Arcanum and Divine Divinity. They are permanently invisible since you cannot rotate the screen. Some developers solved this by never having doors on that end, meaning streets that only had doors on one side, never on both sides.

On the other hand, a sloppy camera in a 3d game can be just as annoying, when it looks at the wrong way.
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