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August 12th, 2008, 15:34
The big difference is that HGL tried a totally new concept but it failed to hold what it promised. That was the problem not the concept in itself which I think is very good. D3 will bring good old Diablo in a new dress with subtle but surely good enhancements. If you played a game as good as D2 who wouldn't want more of the same?

One thing I never understood personally: why are random levels supposed to give you greater replayability? I mean: the tileset in a certain dungeon remains the same, what changes slightly is the room layout. That doesn't motivate me to replay a game. What motivates me very much on the other hand are several interesting classes (or class mixes as in Titan Quest). That's what was really outstanding in Diablo.
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