View Single Post

Default 

August 26th, 2008, 11:32
I'm not talking about NPCs repeating themselves in Oblivion - I'm talking about NPCs actually having diffierent voices in the same conversation. Example:
NPC (high pitched voice): Hello my name is Bob.
PC: Hello Bob.
NPC (now in a much deeper, completely different voice): I have a quest for you.
PC: What in the name of the Nine Hells just happened to your voice?! Puberty hit you in an instant??

Drove me mad. And regarding to the AI - certainly not comparable to the cycles of Gothic, where the NPCs move around with a purpose. Most of the NPCs in Oblivion were bumping into each other, walking around without any purpose whatsover, and then stopping to "have a chat" with other NPCs, where the conversation would end up being something like:
- "Yeah, the king of thieves is a dangerous man."
- "I saw a bear the other day."
- "Nice weather we're having."
- "Hello"
- "Nice weather we're having."

It's like trying to pay attention to a bunch of very old, very senile people that have no idea who - or what - they're talking to/about. The fact that demonic gates are popping up all over the place without a single NPC even mentioning it was just plain horrible - at least the NPCs in Two Worlds were talking about things that mattered.

I certainly wouldn't rate NPCs, their AI or their conversations above Two Worlds. It's pretty much of the same, fairly low quality, especially after playing Gothic for years.
Maylander is offline

Maylander

SasqWatch

#17

Join Date: Oct 2006
Location: Bergen
Posts: 5,400
Send a message via MSN to Maylander