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September 9th, 2008, 03:12
I'm not sure how many people ever figured it out, but the "five monsters" area is supposed to be a "stealth" puzzle. You can switch to turn-based, run past monsters, and as long as you're out of eye-sight with the monsters when the turn ends, you can avoid combat. Kinda important when a 5th-level party runs into a djinn or a devourer.

Hammer, anvil, forge and fire,
chase away the hoofed liar.
Roof and doorway, block and beam,
chase the Trickster from our dream.
Last edited by Stanza; September 9th, 2008 at 16:07. Reason: Package-wielding Boss intrusion causes premature postage…
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Lighthouse Keeper

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Join Date: Oct 2006
Location: Indianapolis
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