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September 10th, 2008, 18:01
That's a long-standing issue with RPGs. Even when they offer non-combat alternatives, they often forget to offset the standard reward systems: XP, skill improvement, loot, money, ammo. Plus the convenience of eliminating a potentially recurring threat. If you take the non-combat option, you don't get those rewards (or worse, you do take the alternative, get the alt-reward, then go back to kill-n-loot and get all of the other rewards as well).
--
Hammer, anvil, forge and fire,
chase away the hoofed liar.
Roof and doorway, block and beam,
chase the Trickster from our dream.
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Join Date: Oct 2006
Location: Indianapolis
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