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October 3rd, 2008, 23:48
Originally Posted by wolfing View Post
I don't see anyone mentioning the extra movement rate monks get, which imho is almost the most important factor for their 'anti-mage' role. Fight starts, monk moves anywhere in the battlefield, neutralizes mage, group easily finishes the less damaging non-squishes with no casualties.
Edit: I'm talking about PnP monks, this probably doesn't apply in computer games.
No you are right I remember that Monk speed and monk group attacks was quite useful in some case to jump right into a pack and get rid of a mage that was behind. That was a part of what make fighting with a Monk different than with other classes.
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