Originally Posted by coyote
I would like to use some prophetic power like everyone else seems to do, but for me, there is far too few information to make any judgement on the game yet.
That hits are determined purely by player skill instead of stats I actually like. How realistic is it when your aim is shaking over one third of the screen with an assault rifle while you are perfectly steady with a pistol? Assuming the avatar is some kind of soldier or agent, he or she should be expected to have a steady aim. Also, action game elements do not necessarily diminish the roleplaying value of a game for me.
Cover based stealth sounds like an improvement over shadow based, but I do not know enough about it. I assume that the level of light is still important under this system; ideally, both shadows and cover would be taken into account.