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October 7th, 2008, 13:30
Yeah, you put it much better than I would've done it.

Or the marketings actually *believe* that riddle-based games are "boring" or so, so they just don't allow the development of some … No games, no training …

So, Puzzle Quest was maybe a sursprise to those who had thought that riddle-based games might be "out of time" … so to say.

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
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