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Default Wizardry 8 - Retrospective Review @ RPG Codex

November 27th, 2006, 22:20
RPG Codex has posted a pretty nifty retrospective on Sir-Tech's classic, Wizardry 8. Here's an excerpt:
Still, the diversity in character classes opens way to some very specialized parties. While it’s expected of games of this genre that you can create and combine certain character archetypes which result in several party concepts, Wizardry 8 gets into the thick of it by presenting an intricate character system. Since all races have their own statistical strengths and weaknesses, especially against certain types of spells, these must be carefully contrasted with some classes’ potential benefits and handicaps. Sure, a Lizardman Fighter might seem a good idea due to their Strength but the race is particularly weak against spells of the Mental magic realm so you may want to consider if you want the frontliner crying like a baby or being charmed into executing your spellcasters. On the other hand, having a Dwarf’s natural damage resistance stack with the Monk’s own damage resistance may provide good results. And since a Samurai develops both melee combat and spell casting, it’s up to the player to decide which he will focus on depending on what use he has to the party.
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