I seem to have the opposite opinion on the matter; I prefer to earn the best loot through quests and exploration, and I find the buying of gear to feel far less satisfying. I think a mix of both is probably the best solution, and it's certainly doable: Have shops that contain a solid. diverse selection of gear, but leave the rarest, most powerful/unique items out in the world to be earned. It sounds like FK takes the approach that I prefer, which is to find the best gear through gameplay and exploration.
Well if you read my statement again you will find that our opinions are not so opposite. I said that I have no problem with the best gear being in dungeons. The problem that there is really no gear at all that you would ever want to purchase in FK. There is no shopping for armor or weapons for your starting characters or anything like that. We aren't talking about magic items, or even well made items not being available in the store. We are talking about basic mundane items that somehow can only be found in the bottoms of long forgotten dungeons.
The developers do put a few equipment stores in the game, so it seems that their intention is for people to buy things. However the only equipment that is available to buy in them is no longer useful by the time the store becomes available.
This system also serves to reduce the options you have in character development. For example there are a bunch of bow skills you can take, so with enough investment of feats you could turn a character into an archer. However there are no bows in the store and you don't find your first one in a dungeon until midway through the game. So it makes it pretty unfeasible that you would make an archer given that you'd have to spend half the game with no bow.
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