Heh, they're not officially until the beginning of next year. Though I see what you mean, even the thought of being EA owned should have its consequences.
There were a couple questions about the EA acquisition, but the responses were the usual "How exciting it is for us to work with EA" PR. Overall they sounded like detached businessmen, no longer actively involved in game development.
But they are detached businessmen - yet they are still actively involved in game development. It is still game development to me, if you make managerial (leader) decisions on what games to make, how to market your games, what content should be approved for Mass Effect or Dragon Age or other games.
I once asked David Gaider on the Codex how much Ray & Greg decides re: game development at Bioware. By his answer I certainly got the impression that Ray&Greg are still very much actively involved in game development, but from a managerial position, not a hands on position. They are the leaders of Bioware. They have a responsibility for making the correct strategic business decisions as to where Bioware need to go in the future.
From David's answer I sort of gathered that Ray&Greg still decide pretty much everything e.g. they need to OK everything, maybe not in detail, but in the general overview of a game's development such as what races should there be in Mass Effect or how should the combat be as well as OK the story. The same holds true for Dragon Age I think. I think they also have in say in how the game is being marketed. Of course, they're going to take this opportunity to talk about their upcoming game, Mass Effect and its awesomeness. It would be really weird, if the didn't, I think.
It is clear to me that Ray&Greg was consulted & said 'OK' to the marketing ploy for Mass Effect which were (and is) to get other than RPG fans interested in the game. That's why the combat mimicks the combat in Gears of War and other shooters, so that shooter fans will buy this game. RPG fans and fans of Bioware's games will buy the game, nearly no matter what, I think. In this day and age, therefore, it is imperative to expand your market share. And one of doing this is to market the game as a shooter so that shooter fans will buy the game. And so Mass Effect was (and is) marketed. Hopefully, the shooter fans aren't that let down or frustrated when they find they'd have to put points into say assult rifle just to aim and shoot something.
Sadly, Ray&Greg didn't say when Mass Effect is coming to the PC, but they did say something about Dragon Age, though. Not much, but something. They have even dropped a DA hint some time ago when they were being interviewed by paper, magazine or gaming website. They've told the reporters that Dragon Age is nearly finished and that they've played it the whole weekend, yet they only thought they would play for maybe 5-10 minutes. In the same interview they also told the reporter that they played the actual game, not a demo or anything, but the actual finished game. This probably means the game is nearing completion and ready to be shipped - after finding a publisher.
While we're oin the subject of Dragon Age:
David Gaider has hinted (in the Dragon Age forums) that there would be more tactical combat in Dragon Age than there were in Baldur's Gate - the only thing more tactical would than this combat would be genuine turn-based combat, but that's just a guess on my part, so don't spread any rumours now, please.
As for Ray&Greg selling Bioware to EA:
They could have thought that EA buying them would mean financial security, since tit would mean no more worries where the money to the next games should be find as well as Bioware needn't worry anymore about where to find a publisher for their games. This is a business decision - and they are the only ones to make it. Whether it was a good or bad decision, well, only time will tell.
I know one thing for certain: Bioware is a vey well managed company, both financially and terms of management. This means we won't get another Origen on our hands, since it it my understanding that the Origens devs. didn't really know how to manage all that money they got from EA and thus spent it all at once or nearly did so.
In this fan interview, they also reveal that their favorite games are Wasteland and one of the Ultima games, I think.