Daedalic Entertainment - Interview @ RPGFrance

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Daedalic Entertainment is interviewed on RPGFrance, and they provided a translation.

Was Blackguards a financial success? Can you tell us how many copies has it sold ? Does releasing it in the same period as The Banner Saga and Might & Magic X affected its reception in some way ?


It’s now one month after the game has officially been released, so maybe it’s a little too early to talk about numbers. But I can tell you that for us it’s a huge success so far. It’s not something that makes us rich, but it’s something that brings us forward: We received a lot of attention and a lot of positive feedback for Blackguards. We reached out into new audiences, who didn’t necessarily know Daedalic before. So that’s great for a small studio like ours.


In regards to the almost simultaneous releases, they affected each other for sure but not as much as we thought in the first place. It’s something that, as a studio, you need to learn to deal with these days, I guess. And, honestly spoken, all the games mentioned are based in the same genre, that’s true, and they’re all great experiences that are huge fun to play - but they stand out from each other, so are each for themselves unique playing experiences.
We can only recommend to check them all out, they’re great. If you played Blackguards, play Banner Saga. You’ll enjoy it. If you played Banner Saga, try out Blackguards.

Does the Blackguards experience encourage you to continue in the RPG route or do you prefer to return to the Point 'n Click genre. Which type of them is the easiest to develop according to you ?


It encouraged us a lot due to the fact that our first step into this genre turned out to be a excellent decision. In general we are eager to work on new RPGs and the whole team learned a lot during the past few years and there are a lot of ideas, new techniques that build during this time. Our dream is to work on different types of RPGs. In regards to the level of difficulty in comparison of developing Adventure and RPG games this is not a question as easy as it seems to be to answer. On the one hand, RPGs seem to be more complex with a lot more variables which is true for sure, on the other hand, adventure games need to have a more limited amount of locations, but you need to archive the same depth in gameplay and atmosphere as in an 80 hours of gameplay time RPG. So, after our experience with Blackguards, I think they are somewhat on par, but challenges are different.
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Some great questions and very cool that they did the effort of translating it.
Was surely one of the more interesting game interviews.
 
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Our dream is to work on different types of RPGs

Good news!

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