Sacred 2 - Content Update Patch 2.31 Released

Gorath

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Time to update your Sacred 2. The correctly formated source can be found here.
The developers have been busy putting together this content update patch. As noted in our preview information thread, this should not be confused with a hotfix. This Patch, or Content Update, will do much more. It includes plenty of important fixes, but also adds new content desired by the community and developers.

This Content Update Patch must be installed to access online play!

This update includes the following changes (changes for all updates can be found here):
Implemented a new ingame options menu.
Added ten new bosses to reward exploration.
Added eight new portals for more convenient travelling around Ancaria.
New “level of detail system” for better general performance.
Better pathing.
End bosses use more/improved special abilities.
Opponents in dungeons are more challenging now.
Buffs can no longer be activated when the selected combat art slot is empty.
Improved targeting with combos.
Improved drop reward for the completion of side quests.
“Mastery” of the skill "Enhanced Perception" will now yield significantly better chest drops.
Failed quests no longer count as resolved quests in the game statistics.
PvP: It is no longer possible to attack another player during his fade-in by joining a server at the start island.
PvP: Target circle now shows under mounted players.
Fixed that Inquisitor’s armor and clothes were detached from body with certain graphic settings.
Fixed that PvP was possible in some cities.
Fixed clipping issue during praying animation.
Fixed sound issues for the mainquest dialogs.
Fixed several possible causes for crashes.
Fixed one cause for random decrease of fps.
Several minor fixes for combat arts.
Multi-hit combat arts performed with ranged weapons now have a limit of three projectiles.
Fixed that the Temple Guardian did not move to attack when mounted on a horse.
Mainquest related holograms in the jungle area are now working correctly.
Quest log no longer needs to be activated after exit/load.
New mini-sets are now dropping
Set-items now drop much more often and earlier
MP-Servers can now be opened and joined at any difficulty
In MP the difficulty of the enemies is not global for the whole server anymore. If two or more players with different levels play in different parts of the world, each player has its own enemies with their own spawn level
MP - mode "free game" and PvP now has open ship ports between the isles
The teleporters in cities will be activated as soon as the city is discovered
Boni on items are now displayed in red if they don’t affect the character. This can happen for example if they apply to the wrong character-class or if they augment a skill that the player has not yet learned
Facetteleon now has less graphical effect issues with different detail levels
Quest items that need to be collected now stack in the log
In the sidequest "Kobold chief" it was possible that the sound was muted, this has been fixed
Sidequest "A strange machine" had missing texts, this is now fixed
Traps now work correctly.
Only five side quests involving hirelings can be accepted at the same time.
Fixed an issue where quest hirelings were resurrected with the hero if they died before the quest had been solved.
Fixed an issue where dead enemies sometimes stood upright after they died.
Fixed an issue where the “Swirling Mist of Miasma” sometimes stopped spawning undead creatures and could not be killed.
NPC and PC forging have been rebalanced. Values now depend on the difficulty level. PC forging is now less powerful.
When the Inquisitor had throwing stars or throwing daggers equipped the animation for the combat art “Mortifying Pillory” was broken. This has been fixed.
Several levitating objects and minor terrain issues have been fixed.
A refresh button for the server list is now available in the MP-Lobby.
Fixed an issue where it was not possible to trade with a mounted hero.
It is no longer possible to equip halberds in the left hand.
Fixed an issue where players would receive only one item back in their inventory after placing stacks of potions or trophies into the player trade window and then canceling the deal by pressing [ESC].
Fixed an issue where the player was not properly teleported during the side quest “Ghosttown”.
Dismounting now takes less time.

The Content Update Patch can be downloaded via the homepage http://update.sacred2.com manually or by executing the “sacred2updater.exe” located in the root-folder of the game.

We hope you enjoy your time in Ancaria.

Your Sacred 2 Team
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You know, I'm enjoying this a surprising amount. They really stuffed up the initial release but this is a damn fine hack'n'slash if you don't run into technical hurdles.
 
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^ Yes, heartily agree! Definitely the best hack & slash since Titan Quest, as I read somewhere.

Speaking of technical issues, if you've got problems with sound with an intergrated sound card, downloading the new drivers will help (basicaly, the game used to shoot an entire processor to 100% usage for a while because of sound, which, well, doesn't work too well if you've only got one).
 
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I enjoy this game alot especailly multi.
 
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it looks great, and enjoyed the demo even just playing literally hack n'slash (i usually only play ranged weapons in arpg's), still waiting for it to spend a little more time in the oven. The posts above are encouraging!
 
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After testing the new patch a bit, the game feels smoother now. I think they fixed the sound bug with the single core CPUs that was dragging the pace of the game down.
 
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Which means that the game was optimized for multi-cores.
 
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The performance gain is no surprise. Ascaron posted in their forum shortly after release that they expect to find some low end performance while finishing the console versions.
 
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I need to check out the demo while I'm pretending I'm going to wait and buy this later. ;)
 
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The game does grow on you after a while. Would recommend a visit to the Sacred Wiki before starting the game. Plenty of advice there on the different characters.

Still plenty of bugs, and the NPC AI is pretty lousy, so I hope we see more patches...
 
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Last time I buy a non Valve game on STEAM. They still haven't released the patch. Which pretty much screws me over since I only play on closed.
 
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The Steam patch is online.
 
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This patch worked fine, but trying to get the latest patch (2.34) working, to no avail. Seems like tons of people are having the problem. Ive tried a couple of the user-suggested solutions and they havent worked. The only thing left is the uninstall/reinstall/pray option, which at 20gb i dont feel like doing (seems most people say it doesnt work anyway).

Anyone w/ US edition playing 2.34 have a secret method for getting it to work?
 
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As I said in the other thread, I applied both in succession before I started the game. I had read *somewhere* that there was a fairly intricate method that worked ... but don't recall. It involved rebooting and other crap like that. I just couldn't believe how long it took ...
 
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I got it working, but it came down to replacing a specific .dat file. I tried replacing it from my original disc and it didnt work. Thankfully someone posted for download on the forums and that got it going.

I think what killed me is that I started the game after I first installed it just to see if it ran, then exited and applied the patches in succession. Cant do that, it needs to be installed then patched immediately thereafter. I think ='.'=
 
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Funny, I played mine then patched the 3 patches and it all worked fine for me. I have the UK cd version though maybe there is a difference? I bet it's the DRM as well I really hate it. The NIC on my best comp is fried so I'm playing it on the lower spec machine until I replace it. DRM really is craptacular.
 
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