Nameless one
Wizzard
Anyone else on watch playing it?I recently completed normal with marauder(Mostly fire based damage with Blood magic and Resolute technique key stone passives ) so here are my impressions so far.
Skill tree: On first look it look scary but once you put first point and start looking for build few logical paths appear,one you get some nice skill and support gems few alternative builds became apparent.My impression of skill tree is that is very well designed, complex but not complicated and definitively one of highlights of this game.
Active skills:Whole system sounds strange in theory but works very well.There is good diversity of skills.
Currencyystem sounds interesting in theory but in game it's confusing you can't be sure how much item linked in trade chat will cost.One of downsides also is that you will have to leave instance to trade and because of nature of system it's unlikely that pay on delivery or similar system can be implemented.I am sure there are people who love this system but I don't.
Gameplay:Mechanics are not much different from other aRPGs.Attacks,spells and explosions feel satisfying and potion system is better than in any other aRPG.
Loot so far is not that interesting,items to get excited about drop fairly rarely.Instances layout is randomized and personally I don't like how they are designed especially indoors,they are big, labyrinth like with too much trash mobs and not enough of elites and bosses.
What are you thought of game and what class and builds are you using?
Skill tree: On first look it look scary but once you put first point and start looking for build few logical paths appear,one you get some nice skill and support gems few alternative builds became apparent.My impression of skill tree is that is very well designed, complex but not complicated and definitively one of highlights of this game.
Active skills:Whole system sounds strange in theory but works very well.There is good diversity of skills.
Currencyystem sounds interesting in theory but in game it's confusing you can't be sure how much item linked in trade chat will cost.One of downsides also is that you will have to leave instance to trade and because of nature of system it's unlikely that pay on delivery or similar system can be implemented.I am sure there are people who love this system but I don't.
Gameplay:Mechanics are not much different from other aRPGs.Attacks,spells and explosions feel satisfying and potion system is better than in any other aRPG.
Loot so far is not that interesting,items to get excited about drop fairly rarely.Instances layout is randomized and personally I don't like how they are designed especially indoors,they are big, labyrinth like with too much trash mobs and not enough of elites and bosses.
What are you thought of game and what class and builds are you using?