Fallout 3 - Interview @ GameShark

Dhruin

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Todd Howard answers some questions for a new GameShark interview on Fallout 3:
Relative to Oblivion, how big is the game world? If it's significantly larger or smaller, what advantages does this change in scope lend to the game?
This question is always a tough one to answer, since so many things go into a game world’s size. The basic answer is that it’s a bit smaller. We recently went through and added some more land area to it to make sure it had that wide-open Wasteland feel. But like Oblivion, Fallout 3 will also have hundreds of interior spaces to explore, as well as some special areas that are cordoned off of the main game world, but still huge in their own right. We do have a smaller number of NPCs in the game world, because we want to concentrate on fleshing out as many characters as deeply as possible.
More information.
 
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Also in that interview,

A few gameplay mechanics will feel similar, I'm sure. We've been able to iterate a few times now on the whole "big open world" style of game. So there are things that we feel work well in that context. That said, there's nothing that we won't look at closely to make sure it fits in with Fallout 3 specifically, and level-scaling is one of them. We've created tools that allow us much more control to tie the leveling into individual locations rather than making everything happen globally as with Oblivion. We're also not letting creatures level up their abilities with you; a Deathclaw will always be a Deathclaw.

That is very good news indeed.
 
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Nothing that has been said about the game in the past three or four months gives me much confidence in it. The game sounds like it's still going to be mostly full of randomly generated/procedurally generated content and little heart and soul. And it will still have level scaling. Not as bad as Oblivion, but still more than most other games.
 
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