Dhruin
SasqWatch
In a thread on the Obsidian forums and posting as rope kid on Something Awful, J.E. Sawyer has revealed he is working on a private NWN2 mod project to recreate The Black Hound (aka Jefferson, aka Baldur's Gate 3). Here's a taste:
More information.
In typical Sawyer fashion, he doesn't directly announce the project but gets straight to discussing the mechanics, with plenty of hints on offer. A shot of the aforementioned icons labelled The Black Hand can be found in either thread, along with a shot from the first town. Answering a question on the Obsidian forums, Josh goes on to say:I'm going to pretend this is a toolset/custom content thread! I've been working on a personal project in recent free time (mostly spent recovering from wisdom teeth being removed). In addition to learning a lot about mapping, I'm starting to get involved in scripting (which I've actually never done much of) and creating custom icons.
Today I worked on aspects of the epithet system for the campaign I'm building. Epithets are specialized reputations that are built over time across the campaign. Unlike local reputations that may only affect interactions with NPCs within a set of maps, epithets draw reactions from characters all over the campaign -- though they are very spread out.
The system itself is pretty simple. Each epithet has a global variable that is incremented in coversation (and occasionally outside of conversation). When the character has increased that particular variable enough, they will be "awarded" with the epithet, which takes the form of a feat. The feat has no statistical bonus, but is occasionally checked in NPC conversations.
Anyway, I made a bunch of icons for the feats today and I am pretty happy with how they turned out.
Head over for more.I might wrangle a few assets out of some people if I can convince them to help me. Other folks are contributing advice on level building and scripting and generally just offering encouraging comments.
The only assets I can use from the original game are the design docs I wrote and the dialogues I wrote.
I don't really want it to become a premium module. I'd rather work on it by myself as a personal project with all of the inherent benefits and limitations that come with that. I think it will probably take me between 1 and 3 years to fully build.
More information.