^ I played Final Fantasy XI on the 360 and thought it was great. Didn't suck at all. My dad played more than me and he had a blast playing it. Got quite a few of his job classes leveled up high. And the graphics were good enough, too. It ran smoothly overall and was a really good experience.
I honestly don't see why more MMOs are made for consoles, but I have a feeling it has to do with a sort of mentality that says, "MMOs are working on PC, let's not try to rustle the nest, let's just do what works best". The reason there aren't more MMOs on current gen consoles is simply because the developers are satisfied enough with PC players, where the majority of MMO players reside. No one is trying to reinvent the wheel
I think, since many of us, myself included, in general aren't that happy about consolization of our beloved games, I for sure don't want even more games consolized. So from an egocentric POV, I hope it will remain a PC/Mac only game.
pibbur
Personally, I'd prefer that we take advantage of modern technology as much as we can - as long as the design follows suit.
But the audience on consoles is said to be enormous - and it's really only a matter of time before one of the major publishers succeed in bringing a strong (read popular) MMO to the platform.
Frankly, I'm surprised it hasn't happened yet - and I guess that controller problem might be one of the primary reasons.
But haven't one of the critizisms against the latest ES games have been that consolization is a major factor in dumbing down the games, so I'm a bit surprised by the sudden hope for a console TESO
But, in all honesty, I don't know if you or any of the other "mmo console advocates" are the same as those blaming consolization for the downfall of RPGs. So my argument may indeed be moot.
And anyhow, MMORPG's (those I have played at least) have never been known for being deep and complex games. So maybe it doesn't matter, and again my argument is moot.
I too am surprised by this. I only hope (until I realize the error of my ways) that it will still take some years before the games I'd like to play go that way.
pibbur who admits he's selfish
5
I'm not sure what makes you think I'm an "MMO console advocate"? I most certainly am NOT
We're all selfish in a variety of ways. It's a redundant statement
I know you aren't. Which is why I (clumsily?) wrote "console MMO advocate" in stead of mmo console advocate.
Well, I'm pibbur, ain't I?
pibbur who in some way is redundant. Which of course in itself is a redundant statement.
3
But the audience on consoles is said to be enormous - and it's really only a matter of time before one of the major publishers succeed in bringing a strong (read popular) MMO to the platform.
Frankly, I'm surprised it hasn't happened yet - and I guess that controller problem might be one of the primary reasons.
I don't think the controllers have too much to do with it - it is primarily the very limited memory (256MB RAM in PS3, for example) and slower processors in consoles that make them a much more challenging platform for developing this type of game.
I imagine over time, as the majority of MMOs were limited to PC, the UIs were simply better optimized for mouse and keyboard, because there were no console versions.
I don't think it has anything to do with those things. Lots of MMOs out that aren't very demanding - and you can easily pull off a quality RPG with the hardware available in modern consoles. Just look at the games out there like Dark Souls, Skyrim and so on. For what happens on the client, technically, MMOs are a lot more primitive in most cases.
I'm sure there are other reasons, but the UI is most definitely a big part of it. For that same reason, you almost never see complex strategy games on consoles - and don't tell me there's no audience for them.