Badesumofu
Sentinel
This will be spoiler free. I will describe a situation I found myself in yesterday, but I won't refer to the names of people or places.
Firstly, here's how it works: A single skill governs the use of both persuade and intimidate. That might sound simplified at first glace, but it's not a simple system. Skill points in this game are very valuable. As a Mage I get one per three levels! So if I've put 3 into coercion, I want value for it. It's not so simple though, because the success of your persuade attempts depends on your cunning. Similarly, intimidate depends on strength, or in some cases being a Mage. I have 11 str, but whenever I've used an intimidate line that references my affinity for the arcane arts, it's been a resounding success! Good times. I only have 16 cunning, and for reference, I have 34 Magic. So 16 is modest, although I have invested some points in it.
To demonstrate how it works, a situation. I saved before ths dialogue, because it was important to me both to get it right, and to see the different ways it could play out.
First attempt, I initiate dialogue, and the person I'm talking suggests I give a donation, I insult her, because I'm not a fan of the organisation she represents. She protests that my money could help the needy, but I do not relent. I will help them myself, have helped them, in fact. I ask her for what I want, I use some persuade lines, but they fail. I figure it was my lack of cunning. I reload.
I insult her again, but this time I threaten to kill her if she does not give me what I want. One party member is amused by this, and I get a moderate increase in approval, but another party member, who I care more about, is very, very upset. I reluctantly reload, I am reluctant, becuase I had gotten what I want, and I'm not sure how else I can solve this quest.
On the third attempt, it occurs to me that maybe I should give a donation at the start of the dialouge. Perhaps then she will be more inclined to give me what I want. This time, I try to persuade her, and it works! Aha! The game appears to take into account more factors than just your skill and relevant attribute, success at persuade also seems to depend on how you've treated the character in the past.
At that point I got an achievement for 5 difficult persuasion successes. How wonderful. The consequences of not being able to complete this quest would be... significant.
This game is not perfect, but it is a hardcore RPG. Lots of C&C, interesting world, branching quest structure, all that good stuff. I'm going back to playing it now
Firstly, here's how it works: A single skill governs the use of both persuade and intimidate. That might sound simplified at first glace, but it's not a simple system. Skill points in this game are very valuable. As a Mage I get one per three levels! So if I've put 3 into coercion, I want value for it. It's not so simple though, because the success of your persuade attempts depends on your cunning. Similarly, intimidate depends on strength, or in some cases being a Mage. I have 11 str, but whenever I've used an intimidate line that references my affinity for the arcane arts, it's been a resounding success! Good times. I only have 16 cunning, and for reference, I have 34 Magic. So 16 is modest, although I have invested some points in it.
To demonstrate how it works, a situation. I saved before ths dialogue, because it was important to me both to get it right, and to see the different ways it could play out.
First attempt, I initiate dialogue, and the person I'm talking suggests I give a donation, I insult her, because I'm not a fan of the organisation she represents. She protests that my money could help the needy, but I do not relent. I will help them myself, have helped them, in fact. I ask her for what I want, I use some persuade lines, but they fail. I figure it was my lack of cunning. I reload.
I insult her again, but this time I threaten to kill her if she does not give me what I want. One party member is amused by this, and I get a moderate increase in approval, but another party member, who I care more about, is very, very upset. I reluctantly reload, I am reluctant, becuase I had gotten what I want, and I'm not sure how else I can solve this quest.
On the third attempt, it occurs to me that maybe I should give a donation at the start of the dialouge. Perhaps then she will be more inclined to give me what I want. This time, I try to persuade her, and it works! Aha! The game appears to take into account more factors than just your skill and relevant attribute, success at persuade also seems to depend on how you've treated the character in the past.
At that point I got an achievement for 5 difficult persuasion successes. How wonderful. The consequences of not being able to complete this quest would be... significant.
This game is not perfect, but it is a hardcore RPG. Lots of C&C, interesting world, branching quest structure, all that good stuff. I'm going back to playing it now