Yes it's time for another roundup of news for The Witcher 3: Wild Hunt. The article is a new interview on RPGSite who talked with Senior Visual Effects Artist Jose Teixeria.
Next DSOGaming has news the game on consoles is the Equivalent To PC High with Ultra Settings. Sounds strange but here is the information.RPG Site: With such a huge open world, how do you ensure vast amounts of geometry - from smaller things like formations of rocks to larger things like houses - aren't repeated?
Teixeria: So here's the thing... of course, there is some hopefully clever repetition of assets because we simply can't do everything bespoke and custom, but having said that... in my view...
Well, I highly oppose this. I'm not brave enough to make this kind of decision - I would highly advise them to make few assets and then repeat them cleverly to hide the fact that they're being repeated or something... but instead, the environment team just said 'Nope, we're going to make almost everything custom'.
So... almost everything is custom. The whole of the city you saw in the demo, all the streets... everything is custom. Which is... it's not very advisable! [laughs] It's just so much content. It's all custom made! It's a little bit mindblowing.
RPG Site For those on the PC, can you give any sort of idea - even vague - of what sort of hardware they'll be looking at to run the game?
Teixeria: Ah! Well, that's a very good question, as we still don't have an official sort of outline for that sort of thing. Hrm. Well... [laughs]. That's very tricky.
I was going to talk about when we run the game, but when we run the game it's different because we're running with the engine open. We don't just load around us - we load the whole world. Those machines are pretty big!
Having said that, we do have people in the office with machines with mid-range cards, and it works, it works at a reasonable frame rate. It might not look quite as good - but you won't have to empty your pockets to be able to play this game! The official settings will come down the line.
And for last Eurogamer has infomation on the gameplay demo form E3.After what has happened with Watch_Dogs, a lot of PC gamers are a bit skeptical about all the upcoming PC releases. One game that has amazed everyone with its visuals is The Witcher 3; a game that puts Watch_Dogs to shame and is considered as a ‘true’ next-gen game. But will CD Projekt RED pull another Watch_Dogs on us? Apparently not.
More information.Some who caught The Witcher 3's gameplay demo during Microsoft's E3 press conference were a bit worried by what they saw.
During the five minute demo, set about 10 hours into the game, series star Geralt is off on a griffin hunt in the No Man's Land wilderness. He prepares for combat, in classic Witcher fashion, by equipping a set of buffing potions and a small crossbow.
It's not long before Geralt comes up against a number of bandits, and easily dispatches them with a combination of magic attacks and devastating sword strikes. Geralt eventually tracks the griffin down, and takes just a few attacks to kill his quarry.
If you think it all looks a tad easy, then you're right. But don't expect the final version of the game to offer such an easy ride, executive producer John Mamais told Eurogamer.
"The combat is complex," he said.
"What we showed at the Microsoft conference was the easy way to play. We only had five minutes to show, so we had to play on easy and make the fights go really fast. You saw lots of dismemberment. It's not going to be so easy to cut somebody in half when the game comes out. We were showing off some features there.
"I was reading some feedback after the conference and people were saying, 'oh, that looks so easy,' but it ain't gonna be that easy."