Lucky Day
Daywatch
I found a bug. When a wizard casts invisible as you run away, the next baddy thinks he's invisible and you can't hit him. Should be a simple fix but the outcome is nasty.
Even if you don't lock any FPS, you must always scale everything by multiplying with or other means with ( GetCurrentTimeMillis ) ussually or another time function. Otherwise you'll get problems.
Maybe you're doing that already though….
Now to get Toff a new beta…