But, still, the story is presented well enough in Bioware fashion - and it makes the levelling process less grindy. The quests themselves are still extremely grindy - but having a story behind them helps more than I would have thought./QUOTE]
The only grindy part is if you bother with the bonus part of missions. They are optional and don't need to be completed, but they give lots of XP. If you do everything on each planet you will over level the content easily.
I guess they took this from WAR - seeing as how they have many of the same developers on the team.
WAR lead PvP designer, Gabe Amangelo, is SWTOR lead PvP designer. He stole his own ideas...
Also, they're apparently working on "something significant" for space combat at this time, and they're keeping it a secret until now. One shouldn't be too optimistic, naturally, but I really really hope they're going for the "Jump to Lightspeed" kind of addition. Something like that done well, would REALLY make me see the point of endgame play.
I don't think it's going to be a "jump to lightspeed" thing. I suspect it might be closer to just drop the "on-rail" part of the space missions and maybe had PvP "maps".