Back on topic: Legends of Dawn is a BAD game. I would advice simply not buying it until the devs patched the sh*t out of it.
FYI, I played the game until I was level 5. Since leveling is slooooow, that took a while.
For me, the game isn't unplayable, but for others it is. Game just isn't very much fun however, and the worst thing is that they pass all the missing or broken features off as "old school". Devs are from Eastern Europe I believe, so they might confuse "old school" with "lazy development".
Graphics are bad. Yes, it's a Kickstarter game, and they made it all from scratch, but it's still bad. Animations are horrible, rendering is slow and awefull, and optimalisation is something the devs simply said "Njet" to. My PC can play a game like Far Cry 3 with most bells and whistles without breaking a sweat, yet here my GPU seems to be getting ready for lift-off.
Sound. Music is OK, same with SFX. Nothing earth shattering but nothing special either. However, the voice-overs are some of the worst I've ever heard. Yes, they are THAT bad. If that is what the Kickstarter money was supposed to be spend on, I guess the devs all ride around in new cars with a jet-ski on a trailer…
Gameplay. Now this is what it's all about. Elitist nerds always pretend that graphics don't matter, so the gameplay of this game better be good right? Well, it isn't.
Combat is awkward. It's very similar to a game like Neverwinter Night, where you actually hack away and you (and your opponent) hit or miss depending on rolls. In this game, you miss a lot. "FUN"… It's basically clicking away until either your health or that of the opponent reaches 0. Funny note, your opponent actually dies before the bar is empty due to some strange lag.
Now looting, that's also important. And that's where this game doesn't suck! Plenty of chests, cabinets and bags around that contain all kinds of stuff like (boring) weapons, herbs, gemstones, etc. However, some containers are locked, and need to be unlocked by using combinations of runes you find along the way. Since those runes are all over the game, it's nearly impossible to open any locked boxes in the first hours of the game. It's a nice idea, but it doesn't really work and I can imagine it becomes tedious fast.
Magic… can't say too much about this. Some runes can be converted and combined into spells. Since I play melee I only made a healing spell, which takes forever to cast and doesn't do that much (1 HP/s for about 6 seconds).
Crafting. Interesting idea this. Put points into certain crafting skills and you can make items depending on the ingredients you have (which you can loot). Nice idea, but a major skill like metalworking (to melt ores into bars) is bugged and doesn't work. Since you need bars for other crafting skills like weapon and armorworking, most of the crafting becomes impossible. For me, this was the dealbreaker. I refuse to walk around with 20kg of copper ore because the devs didn't test the game.
Quest are quite standard. Fetch this, give that, kill X of Y. They are however accompanied by huge pages of text, so the lore-fanatics might like those. Oh, and it's all "old school", since there are no quest markers and no help in the map/compass. JUST FOR THAT REASON, some guys think this game is godlike, because "it doesn't hold you by the hand, and you have to be smart for this game". Well, if you where so smart, you wouldn't have bought this game in the first place. Now go back to playing Dark Souls...
All in all this game is quite the disaster. I give it 4/10 because it IS playable, and it seems at heart to be a solid RPG. It's just not much fun to play, but if you are REALLY hankering for a RPG, I guess this can be fun for 15 euro's until something better comes along.