magerette
Hedgewitch
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- October 18, 2006
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CVG posts an excerpt from a paper article in the February issue of PCZone magazine which features Flagship Studio's CEO Bill Roper discussing the rough early release days of Hellgate:
More information."I think that people had incredibly high expectations that we simply didn't meet", Flagship boss Bill Roper has admitted in an interview with PC Zone on Hellgate: London.
Looking back the RPG was surrounded by hefty anticipation due to it hailing from the team responsible for the Diablo series, but it ended up experiencing a rocky launch last year, blighted by major bugs.
"...we simply tried to do too much with the game", Roper says in retrospect...Rather than try to shove responsibility for the rough launch onto others, the CEO says Flagship will take the blame for not getting enough testing done...However, he adds that the issues when the game launched were less to do with the total months of testing - "which were numerous" - and more to do with the vast number of issues that came up right at the end.
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