Dhruin
SasqWatch
Joystiq has a piece titled The Rhythm of the Quest in Fallout 3 and New Vegas that argues Fallout 3 has more "rhythm" variation than New Vegas, which makes for a better game. As far as I can tell, this boils done to preferring the exploration in FO3 over F:NV - beyond that, I'm not sure I follow the argument. A bit on the underlying premise:
More information.Video games have a certain rhythm to them. Really, they have several different rhythms to them. Musician and critic Kirk Hamilton has written eloquently on the subject, focusing on the moment-to-moment rhythms of games. But there's also a broader rhythm, which comes down to what you spend your time on overall. In Gears Of War, it's simple. You start a fight, you win the fight, reinforcements appear, you beat them, you explore the area, you move along, watch a cutscene, and then pick another fight to start the rhythm again. RPGs have these rhythms too, usually based around quest structure.
The conventional quest rhythm of the modern RPG started with the original Fallout, back in 1997, as so many things did. It was refined by BioWare in Knights Of The Old Republic, and in multiple MMRPGs. The game's main quest guides your character to a central location – a hub – usually a town, where multiple characters offer you quests. If you're like me, you load up on as many of these as possible, and then try to clear them up as efficiently as possible.