Legend of Grimrock - Weekly Update

Dhruin

SasqWatch
Joined
August 30, 2006
Messages
11,842
Location
Sydney, Australia
This week's Grimrock weekly update, courtesy of Von Paulus' eagle eye:

  • First pass of story related content has been added to the game. This will continue as we work towards the beta.
  • Juho has finalized end cinematic graphics.
  • We have all monsters now in place and animated. Olli is still going to add more detail to animations and keep improving them.
  • First batch of performance optimizations have been implemented. The game is now playable in 1080p with decent frame rate even with our relative old and cheap PCs!
  • We’re in the middle of redoing the gui so that it scales to higher resolutions nicely. This work should be complete sometime next week.
  • Related to the gui changes we have a new font rendering system which is capable of rendering vectorized true type fonts (previously all fonts were bitmap based), so text look much sharper now, especially in higher resolutions.
  • Groundwork for “secrets found” statistics has been done, i.e. we have a mechanism of marking and tracking secrets in the game. The game has already 45 secrets and I think we’ll still add a bunch!
  • Antti has been generating a gallon of mucus and has also been adding new items to the game.
  • Work on tutorials has been started.
More information.
 
Joined
Aug 30, 2006
Messages
11,842
Location
Sydney, Australia
Seems like there's too much yet to do to get it out this year. If you must, delay the game. Not past April please.
 
Joined
Sep 8, 2009
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