How in the hell is that the same as piracy? If I buy an original disc of the game, than the publisher/developer was already paid for that game disc, unless in the rare instance it was stolen originally. It is nowhere near the same as making copies of the games and selling those off. Not even close. It is no different than selling anything else used, from a cd to a car.
They're trying to float the idea that in both cases, piracy and used sales, the publisher/developer gets nothing.
What they fail to understand or mention however is that used sales drive new sales. As much as I dislike Gamestop when they say that line they're right. A ton of people sell old games to get the money to buy new ones. A lot of other people might not buy a new game for full price without knowing they can sell it if they dislike it.
Of course if you run a digital distribution model the right way, like Steam, you can convince people the lack of resale and DRM is getting them bonuses and abilities that are worth the trade-off. I have little doubt a similar service to Steam for the consoles would be accepted on the same basis, killing off resale. I would be shocked if the next console generation does not do such a thing.
Of course if you run a digital distribution model the right way, like Steam, you can convince people the lack of resale and DRM is getting them bonuses and abilities that are worth the trade-off. I have little doubt a similar service to Steam for the consoles would be accepted on the same basis, killing off resale. I would be shocked if the next console generation does not do such a thing.
You're showing your 'box bias'
For me Steam's ability to insta-install is well worth the lack of resale, but I get a new gaming laptop every year, so I am paying for resale with time and storage. Everyone has a value proposition that is unique.
The whole 'who pays what, from whom, and when' discussion is actually pretty interesting … and made moreso by publishers/developers who say buying a used game is the same as piracy as far as they are concerned.
How in the hell is that the same as piracy?
It's not piracy, it's just a mentality that publishers are trying to spread while looking for ways to increase their profit margins.
Now the philosopher kicks in : How did such a concept evolve in the first place ?
WHY are they actually damning second hand markets / used games as"being similar to piracy" ?
Why ? What kind of thinking is needed to come up with such a concept ?
And even worse : What does this kind of thinking tell us (of) how the companies are thinking of US - of US CUSTOMERS ?
What kind of idea of man is behind that ? As what are we … defined … by the corporate business ?
Are we no more than numbers ? Is there a bit of humanity left in there ? Is the idea of man so much distorted that we get classes which are meant to only consume and to consume only ? Cattle ?
While I certainly prefer to buy my games new, I don't look down on people who don't. It's ignorant to judge others on something like that without knowing their financial situation.