BG2 refined BG in a lot of ways but it destroys the game design with it's locked away areas. Granted the epic locations that you basically trample through and destroy don't ever warrant a return - Underdark, Spellhold, etc etc. BG has the magic of being a low level wilderness campaign that requires use of the temples and inns, classic rpg stuff, hunting around for spells and the like. Talking about closed areas it's something that really puts me off NWN and KOTOR like games, for some reason they just don't feel right.
Last edited: