Dhruin
SasqWatch
4.6/10 is the score handed down to Dawn of War at Jolt:
More information.So, beyond mind-numbing quests and graphics that leave you wondering what might have been, what other lessons has Dawn of Magic not learned from earlier games in the genre? Well there’s combat. I never found anything wrong with being able to hold a mouse button down over an enemy and having my guy attack him until one of us was dead. Selecting a target and then having to repeatedly click like a mad man just seems like a waste of energy to me, especially when guiding your character around is achieved by much the same mechanic. I’m not saying that this is one of the most infuriating systems that I’ve played for ages but ...well, actually yes, perhaps I am saying that. And then having attacks and magic missing for no apparent reason? I’m no longer even going to ask what that’s about.