Are you sure there is level scaling in the game. Because if this is the case devs lied to me in the Kickstarter campaign. It's game breaker for me. Here is my comment and one of the devs answer in Kickstarter page:
"Gökhan Halil Düzgünon December 23, 2012Hi, I'm one of your backers and I have some questions about the game. These may seem unimportant for some but for me they determine whether I continue to play the game to the end or not.1) Is there any monster respawning in the game, if there is what is the approach? - No respawn (which I prefer) - Diablo 2 and 3 style respawn (when player quits and restarts the game, all the monsters respawn) - Time based respawn (monsters respawn in an area after a certain time like in M&M 6 or Torchlight games) - Event based respawn (for ex if you destroy the hive all the monsters links with this cease to respawn like in M&M3, Divinity 2: Flames of Vengeance) - Constant respawn (like in Sacred games and in most MMOs, which is a dealbreaker for me)2) Is there any level scaling in the game, if there is what is the approach? - None (which I prefer) - Area based level scaling (For example A area between level 1-5, B area between level 3-8, like Kingdom of Amalur) - Full level scaling (enemies level with you, ne sense of character development like in Oblivion, Sacred 2, Dragon Age 2)3) Are the any difficulty settings in the game? For me RPGs must be hard as hell in the beginning and slowly start to get easy with character development. Personally I play RPGs at highest difficulty setting and for some I use mods to make it difficult (like Heartcore Mode for Kingdom of Amalur). Old school RPGs tended to be difficult and show no mercy to the mistakes. For me an RPG must be challenging and makes feel to the player that he/she achieves something.4) I understand that Legends of Dawn's combats will be Diablo style. Are there different attack patterns for different monsters like in Diablo games. Do they use different tactics to the player, surround him/her?5)Can we save the game where and whenever we want? Or there will be checkpoints in the game? Our progress will be saved automatically at these checkpoints at one save slot (like nearly all Diablo style RPGs) or more traditional approach (multiple save slots, save and load any where and any time you want)?"
"Creator Aurofinity & Dreamatrixon December 23, 2012Gökhan Halil Düzgün, We implemented creature respawning for different reasons. One of the main concerns with the class-free gameplay was if some part of the game will be impossibly hard for players. For example, there is part of the world filled with fire elementals. They are almost completely immune to fire attacks (both fire spells and weapons). Let's say player has played entire game investing all his skill and spell points in fire spells and has killed all creatures he encountered so far. In this instance, player will be very hard pressed to continue playing since defeating elementals is extremely difficult for person who plays the game as fire mage and he has no way to wither level up or to collect resources for new weapons and armors. Second problem is that monsters are also source of resources used for crafting. Killed monsters leave behind meat, furs, bones, skins, shells, horns etc. Finite number of creatures limits entire crafting part of the game. That's why we implemented creature respawn. Some unique creatures never respawn. You kill them and that's it. However wolves in the forest or spiders in caves and dungeons appear after certain amount of time has passed. This respawn interval is not so short as in MMOs or even one in most diablo-like games and is quite long actually. Now however you always have options to visit part of the game you visited before and kill some critters that drop that one resource you need to craft your next armor, or to collect item needed to finish quest.Regarding monster level scaling - no, there is no level scaling for monsters. Level 4 spider is always level 4 spider no matter if player is level 1 or level 10.
Game has multiple difficulty levels. You can play in easy, normal, hard or legendary mode. In easy mode creatures are less dangerous, but your level and skill cap is quite low. You can finish the game but you will not see many items or spells game has to offer. Normal difficulty is what we expect most of the players will use. Hard is for hardcore players only. Legendary is for masochists. Monsters are twice as dangerous, they respawn quicker, they are more aggressive, attack in hordes, items are more expensive and merchants are trying to rip you off with their prices.
However maximum player level, maximum skill level, maximum spell and crafting levels are almost 50% higher than usual, chests and other itemholders contain more items and you can find and craft hundreds of new items (mostly magical items) not available in easy and normal gameplay modes.As for combat, each monster has different attacks and behavior patterns. Some monsters are pretty much dumb critters, other monsters have multiple attack types. Some creatures have auras, effects which influence creatures around them. For example, when attacking in groups, some creatures have auras that increase armor of creatures around them, or have drain auras which slowly remove your faith (equivalent to mana in the game). Creatures have stun attacks, melee attacks, ranged attacks and special attacks (attacks they can use finite number of times). Also, creatures have moral - some creatures are cowards, you hit them once and they run away and you have to chase them through the forest just to watch them run headlong into river just to try to escape from you. Other creatures are fearless and are very hard to scare. Creatures also have different combat strategies depending on various conditions. When their health is low, some will try to escape, others will try to heal themselves, others yet will try to run to nearest stronger creature in hope that you will not follow. You can also scream your lungs out in hope to try to lure the creatures toward you. Some will attack if they hear you. Others will hide in hopes that you will get near them where they can ambush you. Speaking of ambushes, there are hidden creatures - spiders in the trees, or zombies buried in the ground which show up only when you get very near them. Also, creatures and monsters behave slightly different depending if it's day or night. Wolves at night are much more dangerous than wolves at day. On average, each monster has 1-5 different types of attack. We hope that will be enough to create interesting fights.
Also, game has unlimited number of save slots with location picture. You can save the game wherever you like.
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