Oops! here's the high points at this version progress wise as the forum is kinda weird:
"Major changes are:
Programming:
* Improved target selection system
* Enabled fast-forward with a click into the game windows in dialogs
* Dialogs use only two corners now
* Enabled equipping items with right-click
* restricted camera-movement
* Single-player game may be paused with ESC now
* XML-Based options storage system
* Double-Click on Savegame immediately loads it
Build system:
* Added support for cmake build system
Sounds:
* Added drop sounds for most items
* Added alternative sounds for arrow
Graphics:
* Added Worldmap
* Changed Heal and Heal Party Skill Icons
Translation:
* Added full English translation and set this as default option
Apart from that, there were a lot of bugs and minor glitches fixed of course."
Beyond that, I'd say a good way to describe the game is a snarky, almost black comedy at times, ARPG where the story add flavor to the world as opposed to a straight hack n' slash fest. It seems to have some dev momentum going, and the ranks for people helping with this or that technical/artistic tasks is growing, so this should wind up a rather nifty thing depending on how the release pace turns out.