Original Sin - Interview With David Walgrave @ Gaming Bolt

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Gaming Bolt talked to David Walgrave, producer for this game. They talk about the
dynamic ascpects of the game, the attitude and reputation as well as various spells in
the game - and much much more. An excerpt about the story and narration:
Rashid Sayed: Given that story and narration are an important aspect of role playing games, what steps is the development team taking so that Divinity: Original Sin tells a cohesive and an interesting plot?
David Walgrave: We have the main story pretty much written. The main story and the main characters can be explained in one or two pages, depending on how much detail you want. I believe we have a very interesting main plot with lots of secrets, surprises, and plot twists to keep the player interested and entertained. We try to make sure that all the sub-quests, non-main characters and storylines on the side, have something to do with the main story. They add color to it, make it richer, give it a background. The player doesn’t need all this information to understand or finish the story, but they all do add credibility to the main story and makes the world feel as one big whole.
A quote about the attitude system:
How does the attitude system work? Is it totally reliant on the options the user selects?
Actually, there is attitude and there is reputation. Attitude is personal, individual: everyone in the world has a different attitude towards you. You can have a direct impact on that depending on your actions. Everyone has an initial attitude which defines whether they will fight you or help you in a fight, or whether they’re simply neutral. For instance, merchants are neutral. If you trade often with one specific merchant, he will start recognizing you as a returning customer, and he will start liking you. That affects his prices. If you tick him off, you can offer him more money or trade something for less money than it’s worth, and that will raise his attitude towards you again.
More information.
 
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Sounds really good. Especially the environment interactions.
 
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