Just had a bit of a go, couple hours worth of play -- on the 4th 'map' from the world map now, built up some skills, done some exploration, think I'm 7th level or so now. Have to say it's great fun overall, definitely something I'll play to completion. It reminds me in an odd sort of way of a cross between Faery Tale and Times of Lore, though it's very much not either of those games (more like what I wanted ToL to be, and how FT felt when I was playing it).
Though I like being able to 'complete' a map there's part of me that wishes the world was just huge and seamless, like U6-U7. Failing that, I hope there are reasons to revisit old maps even after their initial batch of quests are completed -- again, I like being able to complete a map, but needing to travel back between maps gives more of a 'whole world' feel.
I love the item detail -- moveable chairs, recipes, ingredients and such. Right now I have 3 recipes -- torches, arrows and health potions -- but I'd love to have more than that, and maybe even a chance to master a recipe. Given the fact that a recipe takes up a bag slot I'm suspecting there aren't many, which would be a shame, but I feel like I'm pretty early into the game yet.
Love the autocombat that lets you move while firing but maintaining your target. Great idea there, lets you incorporate a lot more tactics in your battles. Wish there were other strategic options, maybe some mild magic, maybe some options your companions could bring to the table. Haven't played with environmental obstacles much but I suspect you could possibly overpower an encounter or two with clever use of barricades.
There haven't been any normal towns since I started off; I'm not sure if that changes later on, but I always enjoy the downtime of screwing around in a town, finding black markets, well-hidden quests and so on. If it's not that kind of game I'll still enjoy it.
All in all, I've registered. Hoping to see how this one ends up, and the fact that it supports user-generated content means thing may be interesting for a long time. Nice work.
Though I like being able to 'complete' a map there's part of me that wishes the world was just huge and seamless, like U6-U7. Failing that, I hope there are reasons to revisit old maps even after their initial batch of quests are completed -- again, I like being able to complete a map, but needing to travel back between maps gives more of a 'whole world' feel.
I love the item detail -- moveable chairs, recipes, ingredients and such. Right now I have 3 recipes -- torches, arrows and health potions -- but I'd love to have more than that, and maybe even a chance to master a recipe. Given the fact that a recipe takes up a bag slot I'm suspecting there aren't many, which would be a shame, but I feel like I'm pretty early into the game yet.
Love the autocombat that lets you move while firing but maintaining your target. Great idea there, lets you incorporate a lot more tactics in your battles. Wish there were other strategic options, maybe some mild magic, maybe some options your companions could bring to the table. Haven't played with environmental obstacles much but I suspect you could possibly overpower an encounter or two with clever use of barricades.
There haven't been any normal towns since I started off; I'm not sure if that changes later on, but I always enjoy the downtime of screwing around in a town, finding black markets, well-hidden quests and so on. If it's not that kind of game I'll still enjoy it.
All in all, I've registered. Hoping to see how this one ends up, and the fact that it supports user-generated content means thing may be interesting for a long time. Nice work.