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DArtagnan
Guest
Yeah, there are examples of good DLC and examples of bad expansions, but unfortunately that doesn't mean squat when it comes to the norm.
Awakening for Dragon Age was pretty much an expansion for all intents and purposes, and much of the content already existed - which is why it came out so soon after. I'm pretty sure they even called it an expansion themselves.
Can you name a Bioware product since then with similar content? No, you can't. What you CAN do is name a bunch of poorly integrated junk that's nothing like an expansion - whether combined or not. THAT is what DLC is doing. Oh, I know there was this one decent extra story bit for Mass Effect 2 with Liara - but I'd take an expansion over dozens of such separate pieces.
Bringing it up only serves to support the anti-DLC argument, because it's an EXTREME rarity that we get to see actual expansions in the form of DLC.
Borderlands DLC is a good example of value for money, and I have no problem with that. The game is well-suited for creating chunks of content - and it's a very easy design to integrate new stuff for. It's like an MMO in that way, which is why developers have an easy time developing DLC that's worth the money. You basically travel to separate areas throughout the game, and story is secondary - so you don't care too much about overall integration.
Battlefield map packs worth 15$? That's what you call good value? Ok.
THQ? The people behind Saints Row 3 and the endless completely crappy DLC with costumes and a few weapons? That's exactly the kind of crappy DLC content I'm talking about. Very bad example.
Also, Paradox games are the very definition of milking products. They have absolutely no shame when they release broken and unfinished games over and over and over. Crusader Kings 2 is a rare example after they've cleaned up their QA process by hiring people with competence to do it. But the vast majority of their games and their DLC have been complete cash-grabs. Then again, people don't seem to mind - so there it is. They fooled me several times with their Hearts of Iron games - but I've stopped supporting them after the third game in the series was just as broken and unplayable as the rest upon release. A travesty.
I'm not missing out on anything - as I buy DLC when I think it's worth the money. Why would I be missing out?
I'm not "anti-DLC" - I'm anti-DLC as it's being handled in most cases.
I couldn't care less what you call content - I just respond to what you get for your money, and DLC is typically a bad deal in my opinion.
Obviously, if you think DLC has had no detrimental effect on expansions and the industry overall - you shouldn't worry about it.
Awakening for Dragon Age was pretty much an expansion for all intents and purposes, and much of the content already existed - which is why it came out so soon after. I'm pretty sure they even called it an expansion themselves.
Can you name a Bioware product since then with similar content? No, you can't. What you CAN do is name a bunch of poorly integrated junk that's nothing like an expansion - whether combined or not. THAT is what DLC is doing. Oh, I know there was this one decent extra story bit for Mass Effect 2 with Liara - but I'd take an expansion over dozens of such separate pieces.
Bringing it up only serves to support the anti-DLC argument, because it's an EXTREME rarity that we get to see actual expansions in the form of DLC.
Borderlands DLC is a good example of value for money, and I have no problem with that. The game is well-suited for creating chunks of content - and it's a very easy design to integrate new stuff for. It's like an MMO in that way, which is why developers have an easy time developing DLC that's worth the money. You basically travel to separate areas throughout the game, and story is secondary - so you don't care too much about overall integration.
Battlefield map packs worth 15$? That's what you call good value? Ok.
THQ? The people behind Saints Row 3 and the endless completely crappy DLC with costumes and a few weapons? That's exactly the kind of crappy DLC content I'm talking about. Very bad example.
Also, Paradox games are the very definition of milking products. They have absolutely no shame when they release broken and unfinished games over and over and over. Crusader Kings 2 is a rare example after they've cleaned up their QA process by hiring people with competence to do it. But the vast majority of their games and their DLC have been complete cash-grabs. Then again, people don't seem to mind - so there it is. They fooled me several times with their Hearts of Iron games - but I've stopped supporting them after the third game in the series was just as broken and unplayable as the rest upon release. A travesty.
I'm not missing out on anything - as I buy DLC when I think it's worth the money. Why would I be missing out?
I'm not "anti-DLC" - I'm anti-DLC as it's being handled in most cases.
I couldn't care less what you call content - I just respond to what you get for your money, and DLC is typically a bad deal in my opinion.
Obviously, if you think DLC has had no detrimental effect on expansions and the industry overall - you shouldn't worry about it.