exactly what combat needed!
I'll have to agree.
This and the modifications to NPC's vs Monsters actually make things a whole
lot better. i.e as a test I tried leading a Boar to a 3 person rebel camp. In my
old tests the boar managed to at least wound severely or even kill one of them
(yes, even after stunlock removal). The Rebels also had a "round robin" sort of
attacking, one attacking (or mostly staying frozen in front of) and the other
2 backing off etc.
Now the battle was much more fluid with all of them simultaneously attacking.
being on the move all the time and ending with the boar dead and the rebels
barely scratched.
After that I took on the cowardly goblins nearby to test the parry. It works
now making the combat more tactical and enjoyable. Unfortunately the crash
rate due to the mem leak remains the same... I wonder if setting Resource
cache to medium might help a bit... The weird thing though is that when It
crashes mem utilization is about 1,72 GB with at least 300 mb free !?