Might & Magic X - The Quest for Might & Magic X

Couchpotato

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Might & Magic X has another developer blog update talking about the process it took to enable the game to be developed.

Creating a video game is a huge endeavour mobilizing the energy and effort of dozens of people, so nobody can really say “this is my game”. This is also the case for Might & Magic X. However, I can at least brag that I’m the one responsible for Might & Magic X being in development in the first place :)

Might & Magic X: Legacy has been in development for more than a year now (the first proof-of-concept prototypes were created in May 2012), but this is only the culmination of an arduous journey, the latest chapter of a long adventure that, for me, started in January 2004. Back then, I was an 18 years-old geek having just graduated in Applied Arts, dreaming of working in the video game industry.

I had been a fan of the Might & Magic series since the early nineties, having started with Might & Magic II on the Sega Mega Drive. So when I learned that Ubisoft (whose offices were virtually two streets from my small, one-room flat) was buying the rights to Might & Magic from the then-dying 3DO Company, I was at first thrilled. All I had to do was to be hired by Ubisoft to work on my favourite series, right? How hard could that be?
More information.
 
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Something seems wrong with the math in this story. He was a big fan of Might & Magic II, when he was ~7 years old? And etc?
 
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