Maybe I am, I'm not immune to missing a point here or there. What exactly has EA done in regards to DLC that's so bad it has Joxer vomiting? Making it? Saying it's not cut content? Do we have proof it is cut content? Even if it is cut content, who cares? They made it and are free to sell it as they see fit. Then the consumer can decide to buy it or not.
I can't speak for joxer.
I'm not saying they're cutting content, as I wouldn't know. I also don't think it's a big problem to cut content and sell it off, just as long as you provide value that corresponds with the price.
We've had this discussion countless times before. I don't see the point in repeating myself once again.
I believe I've gone into significant detail about what's bad about DLC and how companies like EA are handling it more than once. It's on the Watch to be found, if you can't remember my points.
I'm not saying DLC is consumer oriented or even good or bad for the consumer. I'm saying the consumer dictates what sells, not EA. if nobody bought another DLC starting tomorrow, How long do you think they would keep making it.
I'm afraid I can't agree. There are two parties involved here. Consumers is a convenient label that doesn't touch upon the reality of marketing and manipulation of the audience.
Then again, I don't think it's relevant who's to blame. I'm not trying to place blame - nor do I care.
I think DLC is bad for gaming - and I think the vast majority of consumers and investors are bad for gaming. I don't really care beyond that.
In that same way, I think the vast majority of movie goers and Hollywood studios are bad for the movie industry. But I'm not interested in pointing fingers and feeling good about myself because of it.
This simply isn't true. I've manage a few businesses and now own my own successful business. In every instance profit was the number 1 focus. That doesn't mean you forget everything else. The best way to make and build profit is happy customers.
This isn't black and white. I'm not saying you'll be making poor products by focusing on money first. I said if you focused on the product first and the money second, your product would be better. You'd likely also make less money in the process. It's not about ignoring money and running your company into the ground.
My main focus is making money so how do I do that, I make the best product I can, buy the best materials for the job , do my best to put each customers needs first, build relationships and offer great post support. All of that is due to my main focus, money. I wouldn't do any of it for free.
I have no idea what your own opinion of your own business is supposed to demonstrate here.
I'm pretty sure most business owners who're successful would say similar things, as would the heads of most gaming studios.
Also, I happen to think there's a huge difference between art/entertainment and other kinds of products.
I think when people hear about companies focusing on money they picture a bunch of fat guys sitting in a board room trying to figure out how to screw their customers out of money. It's not, it just doesn't work that way. Keeping a customer is much cheaper than acquiring new ones.
I'm sure you think so, but you'd be wrong in my case.
I don't distinguish between human beings in that way. I don't think of suits as "bad people". They're simply not into gaming for the sake of games. That's what they'd have to be, to finance the best games. Well, that, or have a ton of luck.
You can focus on everything and you have too. You just can't focus on everything in one moment. You break it down and focus on the tasks individually.
What a bunch of bullshit. We're talking about where the focus lies in general, not at a random moment.
As in, what's the priority of whatever company.
I want to have the best possible gaming experience possible so yes I splurge on my PC but I don't just throw money around carelessly. $2000 on videocards is definitely a lot but I'll keep them for a couple years then hand them down to my sons or other family for a few years. I get my money's worth even if the initial value is poor.
Yes, you throw around money carelessly when it comes to your hardware, either due to ignorance or indifference, or both.
You can pretend otherwise, and talk about handing them down - as if you couldn't do that with cheaper hardware that's just as powerful.
That said, I really have no desire to rationally prove why you're being careless. I believe you've already admitted as much in the past.
If you want to dance around it - and be dishonest about it, that's your choice. I'll leave it be.
None of that really matters to the discussion though. I think too many consumers act like they are victims of corporations and it's just not the case. ( talking generally from my experience not directed towards you.) the consumers have the power to change the market if they wish. EA is often voted the worst company each year yet the are doing well financially. That tells me that there is blame to go around. Simply blaming the company isn't right consumer need to realize their part in this.
Consumers as a whole, yes. Individual consumers, no.
I can't do shit as an informed consumer if I want to play my favorite games as a complete package. Well, I can wait years for a sale, but that wouldn't change anything about the model - as the uninformed consumers represent the vast majority and so they hold the power.
In the past, I could just pay full price for a game and I'd be feeling like I was playing a complete game. That's what I want.
I don't give a shit about 95% of available DLC - but I absolutely despise feeling like I'm missing out on content that may or may not turn out to be enjoyable or relevant to my experience. You can't know that with DLC in the majority of cases - because it's not reviewed - and every player values things individually. The only way to know what DLC is worth it or not is to actually play with it in the game.
That's what successful publishers realise - and individual companies CAN change the market if they wish, but since they're focusing on profit - they're exploiting the ignorance or indifference of the masses.
Why do you think so many passionate developers are moving away from publishers? Because they actually enjoy that model and what it does to their work? Why do you think the independent movie industry is booming? Because movie makers enjoy having studios corrupt their movies so the mainstream audience will lap it up?
We're all responsible for what the mainstream audience does, right?
There's a huge difference between a game that was financed and controlled by the investors and made by a separate developer, and a product made and sold by a single company full of people sharing the same profit-oriented perspective. That's why your own experience and company is utterly irrelevant here.
I'm sure you're the sort of person who'd hold consumers 100% responsible for the quality of fast food or the health issues suffered from smoking. I mean, the companies producing these things are completely innocent, as they're just selling what the people crave, right?
Wonderful position.
Personally, I accepted long ago that greed and ignorance both reign supreme when it comes to the human race. So I stopped caring about guilt and blame years ago.
But that doesn't mean I can't point out when something is destructive.