Dungeon Siege 3 - Interview, Preview, Cinematic Trailer

Dhruin

SasqWatch
Joined
August 30, 2006
Messages
11,842
Location
Sydney, Australia
Obsidian's Rich Taylor has been interviewed about Dungeon Siege 3 at IGN, with a cinematic trailer also embedded in the article (or head here just for the trailer). Sounds like they really are beefing up the story and quest aspects:
IGN: Obsidian's always been known for doing a great job of embedding interesting stories into its game worlds, so can you talk about the story surrounding Dungeon Siege III and how much of an integral part of the experience it is?

Rich Taylor:
We can't go into story details at this time. We can say that story is every bit as important in Dungeon Siege III as other titles we have developed at Obsidian such as Neverwinter Nights 2 and Knights of the Old Republic 2. The player will be an integral part of the story that unfolds as they progress through the adventure. There will be decisions the player has to make. These choices can impact how your party feels about you or affect the way other characters in the game respond to you. There are times when the player has to make a decision that will make one group or another unhappy, and this will have a long term effect on aspects of the story.

Rich Taylor: One of the refinements we are making to this system for Dungeon Siege III is that we are having each of these decisions have a short term, mid-term and long term affect on the game. So, you'll see the effects of your decisions constantly as you play through to the end.
Games Radar also have a preview; here's an interesting replacement for minimaps:
Perhaps the most striking new feature was the one that showcased the game’s stunning graphics. You’ll be able to survey your surroundings more effectively by using vistas – vantage points in areas that let you see far out into the distance, giving a better glimpse of the areas and goals that lie in wait. This has allowed the developers at Obsidian to remove the unsightly mini-map that mucks up the view in most Action RPGs from Dungeon Siege 3’s HUD. It might seem like a terrible design choice at first, but once you see the beautiful landscapes stretching before you from a vista point, we doubt you’ll miss that ugly thing.
More information.
 
Joined
Aug 30, 2006
Messages
11,842
Location
Sydney, Australia
It does look nice, but don't hate on minimaps ;-)
 
Joined
Jul 16, 2009
Messages
70
So I wonder if this will be as moddable as the original? IIRC, DS2 was not very moddable.
 
Joined
Jan 10, 2008
Messages
4,353
Location
Austin, TX
Wow after space siege someone is letting them make another one?
 
Joined
Feb 24, 2010
Messages
875
D'oh, I love mini maps and maps in general.

It is pretty cool that I know have my own mini map on my mobile phone courtesy of google maps.
 
Joined
Oct 18, 2006
Messages
179
Location
Australia
Saxon1974: It is probably because of Space Siege that it is different people that are making the game.
 
Joined
Oct 19, 2006
Messages
1,596
Those were made by gas powered game or something... obsidian is something else....
 
Joined
Oct 25, 2006
Messages
6,292
Saw Space Siege a few days ago for 2,99 Euros ... No interest ...
 
Joined
Nov 5, 2006
Messages
21,893
Location
Old Europe
Back
Top Bottom