Project Eternity - Update #24, Life and Death

3.410+106k Paypal pledges means that another stretch goal for these last 16 hours is entirely viable.
 
Joined
Aug 17, 2008
Messages
1,718
Location
Dear Green Place
Not sure what I think about the death system. I guess it depends on what they mean by maimed. My preference has been death with resurrection. If the maimed system works like that, I'll be happy, but if it is like NWN2 where everyone just falls unconscious then is fine at the end of the battle, I'll be annoyed. At the same time, not a fan of permadeath either.
 
Joined
Jan 10, 2008
Messages
4,353
Location
Austin, TX
Josh gave an example on the official forum update thread post #37. Note health only regen with rest, there is no healing or resurrection spells in the game.

I have to say I honestly did not expect this to be confusing to anyone. Here's an example. Bob the Fighter has 32 Stamina and 30 Health. He gets hit by a number of attacks that subtract 25 Stamina and 5 health (leaving him with 8 Stamina and 25 Health). He is a fighter, so he chooses to use one of his abilities to regenerate Stamina. He does this and quickly bounces from 8 Stamina to 15. Unfortunately, he gets smacked again for 20 Stamina and 4 Health. He is knocked out (effectively 0 Stamina) and at 21 Health. The guys who knocked him out move to other targets. Francine the priest casts restore stamina on Bob when combat is over. He recovers to full Stamina quickly, but is still at 21 Health. Depending on how the next few fights go, they will either have to retreat to rest or find a safe resting spot up ahead.
 
Joined
Oct 13, 2007
Messages
7,313
Stamina is like regenerating health, but it also fuels powers. Health is like a backup to stamina and only restores on rest. Interesting system. Although I don't like regenerating health. I'd prefer resources (spell points and potions and other consumables). Regenerating health w/no healing removes a dimension of interesting gameplay. :/
 
Joined
Aug 18, 2008
Messages
15,679
Location
Studio City, CA
Stamina isn't like regenerating health, it's a measure of tiredness.

When you get hit/defend yourself you get more and more tired. Once you are too tired you can't fight until you get more stamina by relaxing, mental powers or "magic".
 
Joined
Oct 13, 2007
Messages
7,313
The mechanics are just like regenerating health. It absorbs damage. You can wrap whatever words you want around it, but it is regenerating health. Are their spells or potions to restore stamina? I didn't see those described anywhere.
 
Joined
Aug 18, 2008
Messages
15,679
Location
Studio City, CA
The mechanics are just like regenerating health. It absorbs damage. You can wrap whatever words you want around it, but it is regenerating health.
Not really, I think. The actual physical damage is represented only by "health" (which does not regenerate and is only recoverable on rest). Stamina represents how "shattered" or indeed tired character is by a hit (and character is knocked out when it reaches zero). The former is obviously meant to be a somewhat long-term resource, while the latter is meant to be short-term.
The question is what kind of resting mechanic is on the table.
Are their spells or potions to restore stamina? I didn't see those described anywhere.
As per the post above:
Francine the priest casts restore stamina on Bob
 
Joined
Apr 4, 2008
Messages
2,437
Location
Prague
Are their spells or potions to restore stamina? I didn't see those described anywhere.

Priest have spell(s). Fighters have soul abilitie(s) and Paladin can yell at people to get up and fight (paraphrasing what Josh said on the update #24 thread).

I guess Chanters can sing song and Cipher can mind screw you to continue as well.
 
Joined
Oct 13, 2007
Messages
7,313
Stamina is reduced by damage from enemy attacks. Sounds like health to me. Nothing like standard stamina. And since it regenerates and can be "healed" by spells, abilities then it sounds like regular health to me. Health is just a backup to this stamina health.
 
Last edited:
Joined
Aug 18, 2008
Messages
15,679
Location
Studio City, CA
Thrasher, if I hit you in the face with a plank of wood a few time, you are going to lose stamina a lot more than health...
 
Joined
Oct 13, 2007
Messages
7,313
Yes, but in that case you would die and have zero health. ;)

Only if there was a critical hit!

The way I see the stamina/health thing it's just trying to be realistic where you get tired by parrying/blocking as much as by attacking.

Of course, to be totally realistic it should also mean that the max stamina of a character reduce overtime until they rest.
 
Joined
Oct 13, 2007
Messages
7,313
But it's really just 2 levels of health, with the first level also used like stamina normally is (for abilities). It will be different at least. I worry (as usual) about anything experimental (or innovative) at this funding level. I'd rather they just do a good job using a tried and proven design, with good exploration, character building, encounter design, NPCs and story.
 
Joined
Aug 18, 2008
Messages
15,679
Location
Studio City, CA
I really don't get this weird stamina/health system either. WTF are they thinking and why do they have to make it so complicated. Just use the traditional method of what health and stamina mean in rpgs, this sounds like an attempt to be different just for the sake of being different. <rolls eyes>
 
Joined
Oct 2, 2009
Messages
2,244
Location
Pacific NorthWest, USA!
Stamina has always looked either annoying or useless to me so this is more than a welcome change.
 
Joined
Aug 17, 2008
Messages
1,718
Location
Dear Green Place
I like the system, allows for some strategic decisions. You're low in stamina, do you want to push your luck and risk harsh consequences? or go back to lick your wounds maybe wasting more resources?
 
Joined
Sep 23, 2008
Messages
5,645
Location
Tardis
Stamina sounds a lot like mana in Arcanum. Targeting someone's mana was actually a viable tactic - once they were empty, they fell flat on the ground and couldn't get back up until they had more mana (stamina).

It was also used while running around in combat instead of walking, and as upkeep for summoning spells and other magic buffs.

Edit: In addition to acting as regular mana, of course.
 
Joined
Oct 18, 2006
Messages
7,583
Location
Bergen
Back
Top Bottom