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I bet both of you (aries100 and Acleacius) would see things differently if you spent some time on reading the annotations of the development contract posted a few days ago. Such decisions are made before the first line of code is written. In 2002 only Bethesda knew anything about Oblivion.To me, somehow anyway, it is Obvious that the Gothic team somehow tried to compete ? (if that's even the correct for it) with Oblivion's way of doing things
in the hope that it would sell (even) more copies in the US (than the gothic series did previously). Thus, they made the Gothic 3 game, similar (sort of) to Oblivion in
many ways; freeform gameplay, vast open-ended-world, the player can do anything he likes at any given time and such things which are also present in Oblivion - to some extent.
No, it doesn´t. PB and JoWooD decided to make G3 more accessible to casual gamers. This is a normal business decision. They need to expand their audience to justify the higher budget. They surely didn´t "forget" anything.By alienating the hardcore Gothic 3 gamers,
they run the risk that the more casual gamers will not like G3 as well, simply beacuse the casual gamers drawn into G3 will be drawn into G3 because of the first
two games succes, thus expecting G3 to be more like G1+G2 than maybe it really is.
(does this even makes any sense ??)
RPG fans know Gothic. Casual gamers per definition only have a vague understanding of the franchise.
That´s exactly what PB tried. When I interviewed him Mike confirmed that PB were held back by the technology used in the first two games.The old saying: you can't please everyone, so you gotta please yourself
What makes you think so ?! JoWooD and PB signed a contract. AFAIR the release date was late 2005 (or early 2006 ?). JoWooD already extended the development time for 6, if not 12, months. Don´t forget that time = money! That´s more than they had to do. JoWooD could have cancelled the game and claim ownership on the things developed so far. Whoever wanted to finish the game would have had to buy them out. No, they invested more money instead.I do also think that the many mant things wrong with this game, i.e. bugs & all, do stem from Jowood's pressure to release the game way to early.
If the devs. at PB had been 6-12 months more to make the game, well then...
Furthermore PB owns the Gothic franchise. Do you really think JoWooD could push them around without negative effect on their chances to publish G4?
Probably incorrect.People nowadays tend to buy computergames all the year, not just at Christmas or special seasons in the year).
You keep repeating this over and over. So also to you the question "What makes you think so?"Sure I am disappointed by some things, but for the most part I see 90% of the problems due to the rushed state of the game, i.e. jowood's fault.
Most thinks I heard or read indicate that PB was responsible for more or less the whole design and JoWooD & PB together made all business decisions.
Make it 12 months.Like I say I am certainly not more than an avid fan outsider (since I can’t speak or understand German), so its hard for me to know what PB really intended the final G3 to be like, actually given another 6 months I think it could/would have been one of the best ever made.
Had they been given the time they deserve most of this would be a mute point as I believe they could have worked out most existing problems.
I guess that´s why they´re restructuring their company.Cleary under the circumstances they did the best they could which was damn good considering the jowood factor.
You´re making it too easy. The second PB realized they overreached they should have made the whole game smaller. It is their responsibility. They wanted too much and they failed. That´s the risk they´re taking if they don´t want to belong to the large group of developers who do 70-80% review score contract work.I think PB took the rejection of the incomplete game as their fault and it's not.
I think both of you forget about the business side. Of course JoWooD and PB try to make as much money as possible.
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