Elder Scrolls Online Impressions

Only 3 character classes? Fact or fiction?

There 4 classes: Dragonknight, Templar, Sorcerer and Nightblade. So fiction! ;)

No freeform open character development vs. unique classes/skills for each class? Fact or fiction?

Each classes have 3 unique skill lines (Tamriel Foundry has all of them, weapons too. Look at the game info tab).

All other skill lines minus racial (racial bonus) are obtainable by all. So you get
  • weapons (bow, dual wield, twohanded, 1handed&shield, destruction staff, restoration staff),
  • armor (light, medium, heavy),
  • Guild skill lines (Mages, Fighters and others, raise by gaining reputation),
  • World skill lines (include Vampire, Werewolf and others that haven't been mentioned officially. They did hint at a pet(summon) line in this category too. Most of these have to be discovered as well),
  • 3 PvP skill lines (only usable in PvP).
  • Crafting is now a bunch of skill lines as well (MMORPG broke the news this week, nobody realized it yet…).

Spells from schools are sprinkled everywhere though and you can't buy spells with money, it's all skill point based. Stealth is available to all and not a real skill (something I've complained about in feedback). You are limited to 6 (12 with weapon switching) spells in combat (well active abilities, because weapons get them too, but they don't use magicka).

In general, loss of flexibility in character development vs. elder scroll SP games? Fact or fiction?

Selecting a class is like selecting major/minor in the previous games but with a "thematic" and without being able to make your on class. Is this less flexible???

I personally do not think the classes bring that much, racial, weapons and armor are really what define your character.
 
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There 4 classes: Dragonknight, Templar, Sorcerer and Nightblade. So fiction! ;)

Ah well that makes all the difference in the world. ;) NEXT!

Each classes have 3 unique skill lines (Tamriel Foundry has all of them, weapons too. Look at the game info tab).

All other skill lines minus racial (racial bonus) are obtainable by all. So you get
  • weapons (bow, dual wield, twohanded, 1handed&shield, destruction staff, restoration staff),
  • armor (light, medium, heavy),
  • Guild skill lines (Mages, Fighters and others, raise by gaining reputation),
  • World skill lines (include Vampire, Werewolf and others that haven't been mentioned officially. They did hint at a pet(summon) line in this category too. Most of these have to be discovered as well),
  • 3 PvP skill lines (only usable in PvP).
  • Crafting is now a bunch of skill lines as well (MMORPG broke the news this week, nobody realized it yet…).

Spells from schools are sprinkled everywhere though and you can't buy spells with money, it's all skill point based. Stealth is available to all and not a real skill (something I've complained about in feedback). You are limited to 6 (12 with weapon switching) spells in combat (well active abilities, because weapons get them too, but they don't use magicka).



Selecting a class is like selecting major/minor in the previous games but with a "thematic" and without being able to make your on class. Is this less flexible???

I personally do not think the classes bring that much, racial, weapons and armor are really what define your character.

OK, so the class skills are unique to each class. I feel validated.
 
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It's actually way more open for choices in character development than your standard MMO, like LOTRO or something.
 
I'm still interested because I'm looking for a fresh start with something new. I found the mechanics of maintaining my "Legendary" gear in LOTRO were beginning to overwhelm the game. I was changing the way I managed exploration and combat and I was spending way too much thought and energy planning and executing on a Legendary gear progression path.

Then, the level cap increases basically throw your legendary gear plans out the window.

I need a fresh start.
 
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Looks interesting enough. I will, most likely, also give it a go.
 
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Did they already announce some kind of Mercenary System? The thing that disturbs me the most about TESO is the fact that there are 9 races that are allocated to three fractions. I for myself will play a Norn, like I always did. And my friend want to play another race that isn't allocated to my fraction. That can't work out in an MMORPG...
 
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That's one of the reasons why I tend to believe nowadays that conflict-based narrative is going nowhere - it's basically a One Way road in my opinion.
 
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Did they already announce some kind of Mercenary System? The thing that disturbs me the most about TESO is the fact that there are 9 races that are allocated to three fractions. I for myself will play a Norn, like I always did. And my friend want to play another race that isn't allocated to my fraction. That can't work out in an MMORPG…
what you can do, what I have done in other MMOs with this type of restrictions, I play one character with my friend, and another character when not. It works out of course if you play more than your friend.
 
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what you can do, what I have done in other MMOs with this type of restrictions, I play one character with my friend, and another character when not. It works out of course if you play more than your friend.

Yeah but c'mon. You have to admit that this approach kinda sucks... . I don't want to plan any twinks til I have one character on max level. I hope that they will go for a Merc system. IMO the only imaginable solution. I also think that not all races are popular the same way - same goes for the fractions, which is not optimal for a PvP oriented game.

1. Aldmeri Dominion = Altmer (High Elves), Bosmer (Wood Elves) and Khajiit
2. Daggerfall Covenant = Bretons, Orcs, Redguards
3. Ebonheart Pact = Nord, Dunmer (Dark Elves), Argonian

IMO the Ebonheart Pact it is most likely to be the dominating fraction, since all three races can be considered as "popular". Daggerfall Covenant will be understaffed... who wants to play a Breton or Redguard??? XD

I believe that this will be a huge problem within the TESO community.
 
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