Just wondering… I bought OS at a low tier (~20 bucks) via PayPal as soon as they offered that option. Anyway my purchase doesn't show up in my Larian Vault account. I guess that's because the only version of OS currently in the Vault is the CE but I'm not sure?
On the matter of Early Access: I've enjoyed playing around with it, but I'm not sure I'm happy about having seen the game in this state. Right now two things diminish my enjoyment of the game: lack of customization and dialogue Resolution.
Of course there are quite a few skills in the game, but... reason dictates you don't spend your points as if all skills were equal. For example, it's not much use to split your skill points between ranged and melee. If your character is geared towards close combat attribute wise, dumping those precious points into bow or crossbow would be somewhat inefficient, especially if you don't also raise the other important archery skill (Marksman). Likewise, giving your mage a sword and shuffling attribute points around accordingly doesn't seem like a wise choice ATM. So it's really pretty much clear wether you'll be an archer, wizard or tank from the start. From there, you won't have many choices to make - one handed or two handed and Man-At-Arms for tanks, bow or crossbow and Marksman for archers, spell schools for wizards. Specializing in any one school of magic is also right out, it's much better to have one point in several schools. Gone is the delicious pain of choice that I experienced in DivDiv. With just a few useful skills per character and four potential party members, chances are you'll have all bases covered on every playthrough.
Gone also is the concept of "background" traits that was touted in the Kickstarter updates (that one is on my mind just because I rewatched some old videos). Would have been pretty cool and would have made for more individual playthroughs. It has already been much commented on the fact that day/ night cycle and schedules were also cut.
While dialogues are well written, the Resolution really leaves something to be desired. Literally playing rocks and scissors isn't really a good idea; I don't think a lot of people like it when the outcome of dialogues is randomized.
Exploration is fun, exploration XP is questionable powergaming wise but should be fun for everyone else. Music is gorgeous of course.
Overall I'm really pumped for June 20 and here's to hoping that most things will receive some overhaul in the meantime.