Fallout "True Sequel" Community Effort

Dhruin

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Via NMA comes news of a community effort to build a Fallout "True Sequel" using the FIFE engine:
We are currently building a techdemo and some dev tools, which will be done in near future.
With finishing that milestone, the actual work on the game could begin.

Part of this milestone is a first techdemo which includes a Vault Dweller running through a wood.

So we can use some people who have knowledge about Fallout , who are 2D/3D artists or can write stories or just want to contribute ideas. Java specialists are welcome too.

We could need a new Vault Dweller, be creative and contribute concept art and develop it to animation-sprites. You would directly contribute to the techdemo and thus to the later game. Furthermore we could use environmental sprites, like trees, walls and similar.

We also need a storyline done by Fallout geeks. Work out ideas for a Fallout Sequel, that can be fun really!
Head over to read more or to throw your hat in the ring.
More information.
 
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Cover the Mutants Rising mod demo too, if you wish, Dhruin.

Mutants Rising is the first major conversion attempt at Fallout to make it demo status. Great fun
 
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A good question for the team at Bethsoft might be to ask if you can mod FO3 like you can Morrowind and Oblivion..or if you will be able to import anything over to it.
 
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I have to agree that it does seem awfully official. But I finally lost something once, and that wasn't such a bad thing. Heck, congratulations may even be in order! Way to go, NMA!

At the very least I expect the "True Sequel" will probably be mentioned in every future review of FO3. This news may ruin one of Pete's mornings...maybe even an entire week.

You guys are cruel. I like that.
 
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Good luck. If it ever makes it to release, I for one will be thrilled to play it.
 
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Wonder if Bethesda will put its foot down on the use of the Fallout name. That was allways the big worry of all the Ultima fan projects, wasn't it.
Other than that, action is much better than all the moaning and "the end is nigh" mutterings. Way to go NMA, indeed!
 
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I'm a big supporter of community based and open source development, but spite is a horrible base for the creative jihad.
 
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Good luck, I'll certainly play whatever they manage to do!
 
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Way to go NMA, indeed!

Please note the newspost only says the news comes via us.

NMA is not officially related or even hosting this project. The people working on it are NMA forum members, but that's about it. When a bunch of them initially asked about it, a number of admins discouraged it on the note that it'd probably not go anywhere (project like these rarely do), I'm surprised they made it this far.

So we haven't lost it yet, Samhain ;)

I fully expect Bethesda to slap a lawsuit on these guys. It would be in keeping of their style.
 
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A lawsuit would be humorous; what would Beth$oft get out of it, except a lot of bad press. I'm sure the modders have few assets!! :)
 
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Please note the newspost only says the news comes via us.

NMA is not officially related or even hosting this project. The people working on it are NMA forum members, but that's about it. When a bunch of them initially asked about it, a number of admins discouraged it on the note that it'd probably not go anywhere (project like these rarely do), I'm surprised they made it this far.

So we haven't lost it yet, Samhain ;)

I fully expect Bethesda to slap a lawsuit on these guys. It would be in keeping of their style.
I know, but they are still a part of your community. I always thought it was a bit dissapointing that a supposedly so dedicated fanbase couldn't get something substantial together in terms of mods, game projects, etc.. We'll see where it goes.
As to a lawsuit, I wouldn't be surprised. They certainly won't get endorsement.
 
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A lawsuit would be humorous; what would Beth$oft get out of it, except a lot of bad press. I'm sure the modders have few assets!! :)

An actual lawsuit is unlikely - but a cease and desist note is probably all that is needed. It happens all the time. A promising LOTR TES mod ended that way (Tolkien Estate), The Ultima 1 remake couldn't get an agreement they wouldnt get sued, and thus dropped it (although Lazarus is probably an indication they should have perseered). There were more, but I can't remeber.
 
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A lawsuit would be humorous; what would Beth$oft get out of it, except a lot of bad press. I'm sure the modders have few assets!! :)

Bethesda does not care about either its own gain or bad press. They just like suing.

I always thought it was a bit dissapointing that a supposedly so dedicated fanbase couldn't get something substantial together in terms of mods, game projects, etc.

I don't. I always found it a bit annoying that people would assume that just because a community is there the energy and focus for major projects was available. It's not that easy, and that's nobody's fault.

I have more trust in projects led by solitary dedicated people, like VDweller's Age of Decadence or some of the older total conversion mods, or whatever future projects will pop up from disappointment on Fallout 3. I have more hope of groups of half-a-dozen visionary, dedicated nutjobs getting good games out there than any kind of community effort.

And I think it's unfair to pretend NMA is obligated to make something "substantial."
 
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God, brother none...I'm sure the company just loves suing....man that sounded so dumb. Any company will protect its ip's....you zealots need to learn this.
 
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God, brother none...I'm sure the company just loves suing....man that sounded so dumb. Any company will protect its ip's....you zealots need to learn this.

But think about it: No-one is going to download this little community project INSTEAD of buying Bethesda's all-singing, all-dancing Fallout 3. And as long as it's clear that Bethesda is in no way associated with the fan-made effort, even if it sucks, it's not going to tarnish Bethesda's reputation or their ability to shift Fallout-based titles. The only effect it could have is to increase awareness of Bethesda's official Fallout line, thus increasing sales. Bethesda wins all round.

I still think they'll sue though. That's just the mentality of big games companies nowadays (EA being the prime example).
 
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A lawsuit is likely, if only because Bethesda's lawyers will automatically initiate action against any unauthorized IP usage. It's unlikely that Pete Hines sits in his office all day looking for IP infractions and then calls the lawyers, the legal department is almost certainly an autonomous division. And they do what they are paid to do, it's their job, not some campaign of vindictiveness or greed.
 
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Bethesda does not care about either its own gain or bad press. They just like suing.



I don't. I always found it a bit annoying that people would assume that just because a community is there the energy and focus for major projects was available. It's not that easy, and that's nobody's fault.

I have more trust in projects led by solitary dedicated people, like VDweller's Age of Decadence or some of the older total conversion mods, or whatever future projects will pop up from disappointment on Fallout 3. I have more hope of groups of half-a-dozen visionary, dedicated nutjobs getting good games out there than any kind of community effort.

And I think it's unfair to pretend NMA is obligated to make something "substantial."

Well, the community that I was first involved in was the TES community, and within that the modding community. Starting with Daggerfall. Believe me, there was much mumbling and hating of those games too. But there were many who just took things in there own hands and changed the games to what they liked. And yes, above and beyond of what was possible with the tools that Bethesda provided (none for DF e.g.). Single people, group efforts, etc. Some failed, some succeeded, but many tried. Thats the spirit, imho.
Maybe there is not enough true programming talent, or maybe its just too much fun to play FO 1 and 2 over and over, I don't know and don't care. But while I certainly agree that it cant be expected of any community to be active in that way, I am comfortable saying that it will always improve my opinion if I see it happening. Hence I am happy with seeing this effort. (And yes, I consider AoD such an effort too, and it has immeasurably improved my opinion of VD). Well thats where my comment was coming from.
 
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Many IP owners and even many developers simply don´t understand the concept of "fan games" or "fan mods" or whatever you want to call them.

The IP owner´s perspective: It´s our IP. We´ve made huge investments in it and we demand full control. Only we decide if and when new product is made.

Developer´s perspective: Why don´t these guys do something creative instead of rehashing an old game? If they can make a good game with a "borrowed" IP they could make an at least equally good game while creating a new IP. I have to work on [Generic Game][year++] day in, day out. They don´t have this limitation but want to work on something old ?! And take the risk that the IP holder watches them for years and sends them a C&D when their game is ready to ship ?!
 
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