- Joined
- October 18, 2006
- Messages
- 3,201
German Krawall has posted a new interview ( http://www.krawall.de/artikel.php?s=c&artikel_id=22340 ) with JoWood Producer Michael Paeck. The highlights are...
- The next patch will be released in under 5 - 6 weeks.
- He stumbled into one of Krawall's "traps" and revealed in reply to a question about what they would like to improve in any future versions of Gothic that there will be an add-on. When asked to confirm that the add-on is indeed in development, he realized his mistake and went back to the official line of "we're evaluatig a bunch of options" but he more or less confirmed it by accident.
- He commented on the poor performance of the game engine. He said that there is a bunch of leftover stuff in there from all the extensive testing that they did when they were evaluating technologies to squeeze the entire game world into memory.
- The game has sold very well so far. A second production run is currently en route so any places where the game has sold out should be able to restock soon.
- The rest of the interview is pretty much just PR blah-blah as he tries to talk himself, PB and JoWood out of any responsibility for the rather poor state of the game.
The project's complexity is solely to blame, he says . An example he gave is that after any substantial bug fixing, they need to recompile the entire world which is a process that supposedly takes a full 11 hours.
Ummm... I am admittedly not exactly a pro coder but come on... that's gotta be bullshit, no? If it isn't bullshit, then it sure sounds incredibly inefficient. There should be a way for them to test changes in a more incremental way. Very strange...
- The next patch will be released in under 5 - 6 weeks.
- He stumbled into one of Krawall's "traps" and revealed in reply to a question about what they would like to improve in any future versions of Gothic that there will be an add-on. When asked to confirm that the add-on is indeed in development, he realized his mistake and went back to the official line of "we're evaluatig a bunch of options" but he more or less confirmed it by accident.
- He commented on the poor performance of the game engine. He said that there is a bunch of leftover stuff in there from all the extensive testing that they did when they were evaluating technologies to squeeze the entire game world into memory.
- The game has sold very well so far. A second production run is currently en route so any places where the game has sold out should be able to restock soon.
- The rest of the interview is pretty much just PR blah-blah as he tries to talk himself, PB and JoWood out of any responsibility for the rather poor state of the game.
The project's complexity is solely to blame, he says . An example he gave is that after any substantial bug fixing, they need to recompile the entire world which is a process that supposedly takes a full 11 hours.
Ummm... I am admittedly not exactly a pro coder but come on... that's gotta be bullshit, no? If it isn't bullshit, then it sure sounds incredibly inefficient. There should be a way for them to test changes in a more incremental way. Very strange...
- Joined
- Oct 18, 2006
- Messages
- 3,201