- Joined
- August 30, 2006
- Messages
- 7,830
I'm ca. 5 hours in now. Playing very slowly though. Normal difficulty is quite easy so far. Maybe I have to ramp it up to hard.
A couple of changes I like:
+ The ingame documentation is much better. Of course these forced text windows aren't exactly elegant, but they are to the point and get the job done.
+ Less time spent in static town screens. Now you have a travelling camp with merchant, teachers plus a couple of NPCs, and your own home town.
+ You can actually be evil now - although I'm not sure how far reaching the consequences are. So far I have decided to have a group of prisoners (30 people according to a later dialog option) executed (off screen), had my helpers break all resistence in the first town, told my mage to give a motivational speech to a town's merchants, and did the thing in the next point.
+ Questioning prisoners. I could command a party member to interrogate a prisoner in a chosen way. Very nice idea.
+ It seems as though there's a lot more dialog interaction between your main character and the other party members and associated NPCs. Maybe there is actually more, but the effect is caused to a huge degree by splitting the big dialog trees into many smaller bushes with sharper dialogs. You ask character X something, get one piece of info to use elsewhere - or a snappy answer - and the dialog ends and can't be continued. Then you talk to somebody else or conquer the next node.
I can't say anything about character development so far. There was simply no need to dive into it on normal difficulty.
A couple of changes I like:
+ The ingame documentation is much better. Of course these forced text windows aren't exactly elegant, but they are to the point and get the job done.
+ Less time spent in static town screens. Now you have a travelling camp with merchant, teachers plus a couple of NPCs, and your own home town.
+ You can actually be evil now - although I'm not sure how far reaching the consequences are. So far I have decided to have a group of prisoners (30 people according to a later dialog option) executed (off screen), had my helpers break all resistence in the first town, told my mage to give a motivational speech to a town's merchants, and did the thing in the next point.
+ Questioning prisoners. I could command a party member to interrogate a prisoner in a chosen way. Very nice idea.
+ It seems as though there's a lot more dialog interaction between your main character and the other party members and associated NPCs. Maybe there is actually more, but the effect is caused to a huge degree by splitting the big dialog trees into many smaller bushes with sharper dialogs. You ask character X something, get one piece of info to use elsewhere - or a snappy answer - and the dialog ends and can't be continued. Then you talk to somebody else or conquer the next node.
I can't say anything about character development so far. There was simply no need to dive into it on normal difficulty.
- Joined
- Aug 30, 2006
- Messages
- 7,830