I completely understand some of us like linear games so it's not a problem, but others don't.Yep, I know. Didn't like it. Fate=No Choices, just consequences.
That's good to hear I can't wait to see the final product. Thank you for all your hard work past, present, and future.Ah, and one more thing: We're going for a complete, professional English synchronization.
Thanks for your comments, your feedback and thanks to Fluent for the great article!
Nicolas Samuel (SureAI)
Level scaling isn't a terrible thing in itself, especially for an open world game. Level locked content kinda defeats the purpose of an open world, so it's very much a subjective preference. Some people want to feel all powerful and therefore they want to go back and stomp on some bandit's face. I know this is a huge deal for some people, so YMMV.
The first thing I noticed was how the world in Oblivion wasn't full of valuable items lying around everywhere like it was in Morrowind which, with the inclusion of trainers, made the game seem like one big joke.
Level locked content kinda defeats the purpose of an open world, so it's very much a subjective preference.
I see you point, I just don't agree. To me it's quite the opposite. What's the point of an open world when I still can't get myself killed by taking a wrong turn, or when it's impossible to find great loot until my level is high enough? Or when Dragons are just as easy to kill when you are level four as when you are level 20, it takes away all sense of character growth and acomplishments. Sure, it means that if you know the game you can get a glass armor an hour into the game (Morrowind) or a Power Armor when you're level 2 (Fallout 2). To me, that's not a problem, because it won't happen your first playthrough unless your intentionally reading forum posts with spoilers to make the game as easily as possible.
We just have to agree to disagree about level scaling.
But seriously, I can't believe anyone would try to make a positive argument in favour of level scaling in a thread based on a fantastic overhaul mod that simply annihilates that system.
Granted, I am a minmaxer and if I waste character stats I feel bad. It's like...chosing a race on character creation you absolutely hate after the first hour and then always have the feeling you should start over.you can just 'wait' or use fast travel to replenish your health and magicka, so the only reason for sleeping in a bed is to raise your level. Therefore, you can put off leveling up until you've raised those skills with the attributes you favor. You only need to really write that down if you're an obsessive-compulsive powergamer.
I also doubt that I'll run into trouble at some point just because enemies are scaled. If you play the game naturally, you'll gather enough ressources to be up to that challenge.
But that aside: The "natural" way would be to rest whenever you get the message that you get a level up. But I think you agree that this is nothing you should do.
So instead you would save, rest, check your gains and load again.
Well, don't want to go into detail here, after all this thread is about Nehrim. If you want to dig deeper into the leveling problem you might want to read this: http://www.uesp.net/wiki/Oblivion:Leveling#The_Leveling_Problem
The fact that monsters and other enemies level up at the same time as your character leads to the "leveling problem". If you make poor choices in leveling up, your character will become relatively weaker than the monsters as your level progresses. Therefore a given situation in the game will become harder rather than easier, even though you would expect the same situation to be easier for higher-level characters.
Thanks for the article Fluent. I reinstalled oblivion and downloaded Nehrim for the first time. So far I'm really enjoying it. I like the original Oblivion game, but I really love having a fresh new world and story to explore.
It is subjective, sure. But when you've conquered the Arena at second or so level in vanilla-non modded Oblivion, I think the silly odious existence of level scaling will really become apparent to you. The almost inherent lack of variance in challenge within such a system simply isn't particularly enjoyable, at least for me. It also potentially diminishes the joy of exploration, for you know what you find won't be especially interesting.
But seriously, I can't believe anyone would try to make a positive argument in favour of level scaling in a thread based on a fantastic overhaul mod that simply annihilates that system.