Dhruin
SasqWatch
Gamasutra writes about the formation of Almost Human and the success of Legend of Grimrock, which as we know from their first post-release blog, has paid for the development costs "many times over":
More information.As for why Almost Human thinks the game has been such a big hit, Salila believes the team was able to strike a crucial balance between staying true to the dungeon crawler genre's essential elements (e.g. difficulty, grid-based movement) to appeal to players' sense of nostalgia, and updating the game's graphics, audio, and user interface to meet modern standards.