CD Projekt RED - Interview @ DSO Gaming

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DSO Gaming has posted a preview of it's upcoming interview with CD Projekt RED.

A couple of days ago, we had the pleasure to interview CD Projekt RED’s Greg Rdzany – Senior Technical Producer at CD Projekt RED – and Balazs Torok – Lead Engine Programmer at CD Projekt RED. Although our full interview will be posted later this weekend, we felt the need to share with you some juicy details about why CDPR decided to create the REDEngine engine, and why it did not license CryENGINE or Unreal Engine.
More information.
 
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why it did not license CryENGINE or Unreal Engine.
Simple: Cry is not RPG friendly and Unreal can't blossom spectacularly on Titan cards. In other words, TW3 is a PC RPG that'll be ported onto consoles, not vice versa.
 
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Simple: Cry is not RPG friendly and Unreal can't blossom spectacularly on Titan cards. In other words, TW3 is a PC RPG that'll be ported onto consoles, not vice versa.
Sorry Joxer both engines are being used for RPG's it was just better to develop their own. It provides them with their own engine they know how to fix, and upgrade instead of licensing one.
 
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